Fixing flake build on NixOS (hopefully)

build is failing because a custom build script for stereokit-rust tries to run a non-nixos patched skshaderc which unsurprisingly fails. it seems like there is a patch intended to fix exactly this on line 55 of /nix/stardust-xr-server.nix which i think references /nix/sk_gpu.nix and attempts to patch its fetched sk_gpu release.
176 Replies
Nova
Nova•5mo ago
sounds right
Nervyalloy5
Nervyalloy5OP•5mo ago
i think i'm finally getting a bit closer to actually understanding how this flake works, but i'm still extremely confused by a few things. i'm fairly sure most of my confusion is down to the fact that i don't have very much actual experience with nix. for the time being i'm going to work on porting all of the rust environments of my personal projects from shell.nix to flakes, then try to learn how to patch and package things for nix in general, rather than continuing to try to parse files i don't really understand. doing all of that might take me a few days, but after that i'll come back and give this problem another shot so it turns out porting my stuff was significantly easier than expected, because it was all pure rust
Nova
Nova•5mo ago
your stuff?
Nervyalloy5
Nervyalloy5OP•5mo ago
my personal projects i mean
Nova
Nova•5mo ago
ah cool :3
Nervyalloy5
Nervyalloy5OP•5mo ago
that i was using nix-shell for originally
Nova
Nova•5mo ago
:anim_YIPPEE:
Nervyalloy5
Nervyalloy5OP•5mo ago
i hoped that by porting them i would get a better understanding of what to do with the stardust flake but the problem i keep banging my head against is that stereokit uses cmake
Nova
Nova•5mo ago
yes that's what I went through too hmm, maybe if one of them has time...
Nervyalloy5
Nervyalloy5OP•5mo ago
i think the skshaderc patch is working, but i can't even get to that point because cmake tries to pull from github, which is impossible during the build phase on nix
Nova
Nova•5mo ago
@Pandapip1 @matthewcroughan are the main 2 nix people in the server hopefully they're available to help because nix is not my forte
Nervyalloy5
Nervyalloy5OP•5mo ago
fair, i'm quite bad at nix myself currently lol
Nova
Nova•5mo ago
CPM local packages not working huh? mood tbh
Nervyalloy5
Nervyalloy5OP•5mo ago
wait... i might be being an idiot, let me try a few things
matthewcroughan
matthewcroughan•5mo ago
Hehe, I just went on a VR journey actually, so some things are fresh in my mind
Nova
Nova•5mo ago
btw matthew we are switching off stereokit asap so you'll have pure crate dependencies hopefully soon
matthewcroughan
matthewcroughan•5mo ago
😄
Nova
Nova•5mo ago
should avoid half the BS you had to pull to get it working but that's not ready yet
matthewcroughan
matthewcroughan•5mo ago
Yeah, and then ideally stardust doesn't have a flake and it's just in nixpkgs
Nova
Nova•5mo ago
oh wait flakes are bad now?
matthewcroughan
matthewcroughan•5mo ago
no, having any form of packaging in your repo might be bad though instead you should just allow ecosystems to package your software, and resolve issues with that instead of trying to package anything first-party
Nova
Nova•5mo ago
ah fair well... given most people are too busy to do that i gotta do something myself :p but afaik nixpkgs already has stardust
matthewcroughan
matthewcroughan•5mo ago
I think of two approaches, either go 100% all-in on one way, or go 0% in both are good 0% in means you don't maintain any packaging code in the repo, which is fantastic. Packaging outside only. The downside is testing suffers.
matthewcroughan
matthewcroughan•5mo ago
Downside of that is that it's not up to date and with the way VR develops, old code is awful
Nova
Nova•5mo ago
to be fair, we haven't had a release since then
matthewcroughan
matthewcroughan•5mo ago
ah, that's okay then so can I run sway with my glasses now?
Nova
Nova•5mo ago
yes, i even added cursor support finally :p
matthewcroughan
matthewcroughan•5mo ago
and, like, actually use the keyboard?
Nova
Nova•5mo ago
yes, non-spatial-input works great
matthewcroughan
matthewcroughan•5mo ago
and maybe even spawn programs outside of sway, just in space in addition to sway
Nova
Nova•5mo ago
pipe eclipse or manifold into simular and you put keyboard/mouse into any panel you look at granted, that doesn't 100% work with the 3D apps since it's not azimuth
matthewcroughan
matthewcroughan•5mo ago
oh haha, so input is based on gaze
Nova
Nova•5mo ago
only simular azimuth isn't gaze-based but i haven't updated it yet
matthewcroughan
matthewcroughan•5mo ago
3d apps?
Nova
Nova•5mo ago
been running around all over the place trying to stabilize things
matthewcroughan
matthewcroughan•5mo ago
what is a 3d app?
Nova
Nova•5mo ago
oh you meant like 2D things
matthewcroughan
matthewcroughan•5mo ago
like a terminal (kitty)
Nova
Nova•5mo ago
ok but moving them will be a challenge given i haven''t made sphereland yet
matthewcroughan
matthewcroughan•5mo ago
what is an example of a 3d app though?
Nova
Nova•5mo ago
hexagon launcher, comet
Nervyalloy5
Nervyalloy5OP•5mo ago
so should i still try to fix the flake? the reason i wanted to fix the flake in the first place is for my own development stuff, and figured i should try to fix the existing flake and contribute it back
Nova
Nova•5mo ago
though idk how you could do comet without 6dof
matthewcroughan
matthewcroughan•5mo ago
I was hoping movement could be facilitated using fingers/pinching yes for sure I still think having a flake that is maintained will always beat something in nixpkgs and we have that nice VM test I made to test stardust that would be a shame to stop looking at, and migrating as the setup changes
Nova
Nova•5mo ago
do your glasses even have cameras?
matthewcroughan
matthewcroughan•5mo ago
sadly not, it's just 3dof
Nova
Nova•5mo ago
well then there's only so much I can do :p
matthewcroughan
matthewcroughan•5mo ago
I just want to have multiple programs in space, I don't need 6dof I think At least I want to try and I know the xreals I have suck
Nervyalloy5
Nervyalloy5OP•5mo ago
alright, since you're here can i ask what exactly $cargoDepsCopy is? i literally can't find any documentation for it, i think i know roughly what it maps to, but knowing for sure would be extremely helpful
matthewcroughan
matthewcroughan•5mo ago
I want to upgrade to the next good glasses, do you know what they are?
Nova
Nova•5mo ago
ok then you really want sphereland and azimuth but i haven't had the time to make them yet because i've been so busy running around unfortunately no, but let's move this convo elsewhere
matthewcroughan
matthewcroughan•5mo ago
I'm assuming this is the cargo dir
Nova
Nova•5mo ago
so nervyalloy and you can talk nix specifics
matthewcroughan
matthewcroughan•5mo ago
like. if you forget nix and everything and ran cargo build, it would produce a directory where the sources, etc were fetched into I think that's what cargoDepsCopy is
Nervyalloy5
Nervyalloy5OP•5mo ago
yeah that's what i was assuming too, the Copy bit was just throwing me a bit of doubt wasn't sure if it was some special nix thing i haven't learned about yet
matthewcroughan
matthewcroughan•5mo ago
I think it just means that it's a "copy of it"
Nervyalloy5
Nervyalloy5OP•5mo ago
yeah, that makes sense i think i'm getting somewhat close to understanding everything in the flake (with the exception of gnome-graphical-test.nix which i don't even want to think about right now)
matthewcroughan
matthewcroughan•5mo ago
well this is a vm test that spins up nixos/gnome/stardust/clients in a VM then it tests that they work properly by executing them, and interacting with them then it posts a screenshot of all of that having happened into #robot-palace and that's just a nix build away
Nova
Nova•5mo ago
that's failed for months lol
Nervyalloy5
Nervyalloy5OP•5mo ago
yeah, i understand what it does, i'm just really hoping i don't need to touch it
matthewcroughan
matthewcroughan•5mo ago
Well nobody pinged me lol
Nova
Nova•5mo ago
i forgor
matthewcroughan
matthewcroughan•5mo ago
forgor 😦
Nova
Nova•5mo ago
i got so used to it not updating that i forgot it existed because am so busy
matthewcroughan
matthewcroughan•5mo ago
all good
Nervyalloy5
Nervyalloy5OP•5mo ago
@matthewcroughan one more question if you don't mind, would the postPatch in rustPlatform.buildRustPackage apply to running a normal cargo build inside a nix develop environment? my assumption is no, but again i can't find much in the way of documentation
matthewcroughan
matthewcroughan•5mo ago
only if you run that phase nix develop just gives you the buildInputs it gives you all the tools you need to manually build a project, on your path it does not execute any steps, or perform any actions
Nervyalloy5
Nervyalloy5OP•5mo ago
okay, thanks for the clarification
Nervyalloy5
Nervyalloy5OP•5mo ago
i got it to build! not entirely certain it built correctly, but it does open a window
No description
Nova
Nova•5mo ago
yippeeee
Nervyalloy5
Nervyalloy5OP•5mo ago
@Nova does the dev branch of flatland work currently? just updated the flake, it compiles, but it fails the resize_handles test
Nova
Nova•5mo ago
uh shoot I don't think the tests work automated ignore the tests if you can
Nervyalloy5
Nervyalloy5OP•5mo ago
alright, i'll see if i can figure out how to do that lol btw the flatland flake was only broken because crane.lib.${system} was deprecated and then removed in favor of crane.mkLib so i imagine that's also the case for some of the other flakes
Nova
Nova•5mo ago
oh huh feel free to PR everything
Nervyalloy5
Nervyalloy5OP•5mo ago
will do, planning to fix all of the flakes that i can i just, uh, need to learn how to use github my only experience with git is with repositories on my serverâ„¢ through ssh lol do you know of anything else that has broken tests at the moment? i found the variable i have to set to ignore them, but i'd rather not sit through two builds for each crate if i don't have to
Nova
Nova•5mo ago
uhhhh
Nervyalloy5
Nervyalloy5OP•5mo ago
decided that i'm just going to fix the easy ones for tonight, then tomorrow i'll learn github and make some PRs before trying to fix the more stubborn ones
Nova
Nova•5mo ago
yippeee
Nervyalloy5
Nervyalloy5OP•5mo ago
weirdly enough, i've found fixing these problems quite enjoyable feels similar to the enjoyment i got from fixing my arch install whenever i managed to break it and it certainly helps that once i'm done fixing these i get to mess around with stardust again alright, haven't properly tested any of them yet, but i have server atmosphere flatland gravity kiara magnetar poltergeist protostar and solar-sailer compiling again and now, time to sleep
Nova
Nova•5mo ago
:0
Nervyalloy5
Nervyalloy5OP•5mo ago
@Nova something is still very much wrong with most of those, i can't seem to get anything but atmosphere to create anything on the server, and even that looks a bit different than i remember. judging by the server output, i think the issue is that the server (or client?) can't find any resources. where does the server/client expect the resources to be? more specifically, is it determined by the STARDUST_RES_PREFIXES env variable? if so, does the server's variable need to have the contents of each client's variable appended to it? to clarify, whenever a client that includes a mkDerivation that creates a STARDUST_RES_PREFIXES env variable is built, it creates a unique path in the nix store. for example, after checking env of the derivation created by the protostar and kiara flakes, here are their respective paths: protostar: "STARDUST_RES_PREFIXES": "/nix/store/lh2qp403j65bd4xpjfjvmpl5i3amsn6m-resources", kiara: "STARDUST_RES_PREFIXES": "/nix/store/9fp71cf4544am724mxky2s1gnc5gmaws-resources", tl;dr, does the server need to know where the client resources are before the clients are started, or is there a protocol for the clients to send the server the relevant data at runtime (which i need to fix for nixOS) (i hope all of that makes sense, i know i'm extremely bad at explaining things)
Nova
Nova•5mo ago
yes no protocol
Nervyalloy5
Nervyalloy5OP•5mo ago
alright, thanks
Schmarni
Schmarni•5mo ago
What are you setting that env var to? It needs to point at the actual dir that holds the files, for most clients that will be res, the default way for clients to register stuff probably wont work on nix since its relative to the cargo toml file, and i think that path differs for the server and the cargo build invocation?
Nova
Nova•5mo ago
no I made it so on nix it copies the resources to the nix store by their hash so you can use that for stardust res prefixes we so need something better than the current resource system
Nervyalloy5
Nervyalloy5OP•5mo ago
i'm starting to think this might be more of a problem with my system configuration, rather than the flake
Nova
Nova•5mo ago
nix should eliminate that system config issue entirely
matthewcroughan
matthewcroughan•5mo ago
Not necessarily, only if the stardust flake provides a module that the user imports
Nova
Nova•5mo ago
oh
matthewcroughan
matthewcroughan•5mo ago
which it may not, I haven't looked at it in ages
Nervyalloy5
Nervyalloy5OP•5mo ago
okay, so it's not a system config problem. (i think i only assumed that because i'm so used to arch) i'm hitting this problem again https://discord.com/channels/647222689777582080/659858947896770590/1085310466206732311
Nova
Nova•5mo ago
shoot uh can you look to see what path it's giving the thing
Nervyalloy5
Nervyalloy5OP•5mo ago
everything works fine if i do nix develop then cargo run
Nova
Nova•5mo ago
also make sure everything points to dev like everything has to depend on dev branches of everything else also @matthewcroughan you wanted a monorepo.... this should hopefully be close enough https://github.com/cyberneticmelon/StardustXR_Hangar# it's a WIP
Nervyalloy5
Nervyalloy5OP•5mo ago
well, i'm only testing with the dev branch of server, and the dev branch of protostar (the single binary specifically, because it didn't spam the logs as much)
Nova
Nova•5mo ago
oh the single binary is wildly out of date use hexagon launcher sorry, been running all over the place to fix stuff so it's not all updated
Nervyalloy5
Nervyalloy5OP•5mo ago
not a problem, i'm perfectly happy that you're still working on this awesome project at all huh, hexagon launcher doesn't work through the built binary or nix develop
Nova
Nova•5mo ago
what fails?
Nervyalloy5
Nervyalloy5OP•5mo ago
here's the server output from running stardust-xr-server -f then cargo run --bin hexagon_launcher
[SK info] Before init >>>
2025-05-20T18:26:54.867871Z ERROR tokio-runtime-worker xkbcommon_rs::context: 100: NoId: failed to add default include path /usr/share/X11/xkb
2025-05-20T18:26:54.867913Z ERROR tokio-runtime-worker xkbcommon_rs::xkbcomp::include: 267: IncludedFileNotFound: Couldn't find file "rules/evdev" in include paths
2025-05-20T18:26:54.867921Z ERROR tokio-runtime-worker xkbcommon_rs::xkbcomp::include: 225: IncludedFileNotFound: There are no included paths to search
2025-05-20T18:27:00.060773Z WARN tokio-runtime-worker stardust_xr_server::nodes::drawable: 55: failed to receive local signal: InterfaceAspect::create_text, error: Signal/method error: parent not found
2025-05-20T18:27:00.060793Z WARN tokio-runtime-worker stardust_xr::messenger: 53: Stardust error source="local" message_id=155 node_id=4 aspect=0 method=11386227176670607870 err="Signal/method error: Signal/method error: parent not found" data="[9223372036854775897, 9223372036854775896, [[0, 0.10000000149011612, -0.23999999463558197], [0.7071067690849304, 0, 0, 0.7071067690849304], null], \"Until You Fall\", [0.11999999731779099, [[1, 1, 1, null], 1], null, 1, 1, [[1, 1], 0, 1, 1]]]"
2025-05-20T18:27:00.060808Z WARN tokio-runtime-worker stardust_xr::messenger: 53: Stardust error source="local" message_id=156 node_id=9223372036854775897 aspect=15801764205032075891 method=13365497663235993822 err="Node not found" data="false"
[SK info] Before init >>>
2025-05-20T18:26:54.867871Z ERROR tokio-runtime-worker xkbcommon_rs::context: 100: NoId: failed to add default include path /usr/share/X11/xkb
2025-05-20T18:26:54.867913Z ERROR tokio-runtime-worker xkbcommon_rs::xkbcomp::include: 267: IncludedFileNotFound: Couldn't find file "rules/evdev" in include paths
2025-05-20T18:26:54.867921Z ERROR tokio-runtime-worker xkbcommon_rs::xkbcomp::include: 225: IncludedFileNotFound: There are no included paths to search
2025-05-20T18:27:00.060773Z WARN tokio-runtime-worker stardust_xr_server::nodes::drawable: 55: failed to receive local signal: InterfaceAspect::create_text, error: Signal/method error: parent not found
2025-05-20T18:27:00.060793Z WARN tokio-runtime-worker stardust_xr::messenger: 53: Stardust error source="local" message_id=155 node_id=4 aspect=0 method=11386227176670607870 err="Signal/method error: Signal/method error: parent not found" data="[9223372036854775897, 9223372036854775896, [[0, 0.10000000149011612, -0.23999999463558197], [0.7071067690849304, 0, 0, 0.7071067690849304], null], \"Until You Fall\", [0.11999999731779099, [[1, 1, 1, null], 1], null, 1, 1, [[1, 1], 0, 1, 1]]]"
2025-05-20T18:27:00.060808Z WARN tokio-runtime-worker stardust_xr::messenger: 53: Stardust error source="local" message_id=156 node_id=9223372036854775897 aspect=15801764205032075891 method=13365497663235993822 err="Node not found" data="false"
Nova
Nova•5mo ago
oh my god that's a pretty fundamental failure uhhhh
xkbcommon_rs::context: 100: NoId: failed to add default include path /usr/share/X11/xkb
ah shoot that'd do it so, need to figure out how to get that back or such
Nervyalloy5
Nervyalloy5OP•5mo ago
ah, right, i never actually fixed that... this is why i need spatial reminders lol
Nova
Nova•5mo ago
:p
Nervyalloy5
Nervyalloy5OP•5mo ago
so as it turns out, i don't even have XKeyboardConfig on my system at all currently
Nova
Nova•5mo ago
:blobcatgoogly: should prob add that as a dep for stardust
Nervyalloy5
Nervyalloy5OP•5mo ago
i kinda just assumed it was already installed lol very weird that nothing else on my system has needed it though i really need to find out if there's a way to get nix build to not re-compile all of the rust dependencies for the server every time it run it
Nova
Nova•5mo ago
there's some caching mechanism but i forgor what it is
Nervyalloy5
Nervyalloy5OP•5mo ago
fairly sure every other repo is using crane for caching, but i wouldn't know how to incorporate that into the server flake which is a problem because this compile has been running for like 20 minutes lol okay, i still haven't made a proper fix for the xkbcommon path (because i don't really want to re-compile the server again right now), but starting the server with XKB_CONFIG_ROOT set to the correct nix store path fixes it for now with that workaround, i'm back to the old problem hexagon launcher works perfectly with cargo run --bin hexagon_launcher inside of a nix develop shell, but the compiled binary still complains that it can't find resources
Nova
Nova•5mo ago
share the whole log where it complains
Nervyalloy5
Nervyalloy5OP•5mo ago
will do, going to put it in a text file instead of coping from my terminal this time though so 1s
Nova
Nova•5mo ago
:blobcatnod:
Nervyalloy5
Nervyalloy5OP•5mo ago
oh, uh... nope that's much worse
Nervyalloy5
Nervyalloy5OP•5mo ago
No description
Nova
Nova•5mo ago
gimme the whole log just trust me
Nervyalloy5
Nervyalloy5OP•5mo ago
Nova
Nova•5mo ago
ok uh i am gonna need you to do something 10x worse start it with RUST_LOG=trace and gimme that file
Nervyalloy5
Nervyalloy5OP•5mo ago
Nova
Nova•5mo ago
/build/9jw6dr13a9j5rxpx4b3b8g7jhcynjlj4-source/hexagon_launcher/../res that is the path that it is using so, you need to fix that show me the flake
Nervyalloy5
Nervyalloy5OP•5mo ago
for protostar?
Nova
Nova•5mo ago
yea
Nervyalloy5
Nervyalloy5OP•5mo ago
Nervyalloy5
Nervyalloy5OP•5mo ago
didn't really change much, i only edited the crane bit
Nova
Nova•5mo ago
edited it how?
Nervyalloy5
Nervyalloy5OP•5mo ago
i changed
packages = forAllSystems (system: let pkgs = nixpkgsFor.${system}; in {
default = crane.lib.${system}.buildPackage {
packages = forAllSystems (system: let pkgs = nixpkgsFor.${system}; in {
default = crane.lib.${system}.buildPackage {
to
packages = forAllSystems (system: let pkgs = nixpkgsFor.${system}; craneLib = crane.mkLib pkgs; in {
default = craneLib.buildPackage {
packages = forAllSystems (system: let pkgs = nixpkgsFor.${system}; craneLib = crane.mkLib pkgs; in {
default = craneLib.buildPackage {
and removed inputs.nixpkgs.follows = "nixpkgs"; from the crane input because nix stated the crane input was overriding a non-existent nixpkgs
Nova
Nova•5mo ago
huh weird so, you need the STARDUST_RES_PREFIXES to be an env var at build time maybe crane changed how that works?
Nervyalloy5
Nervyalloy5OP•5mo ago
but then why would the path it's trying to use be mostly correct?
Nova
Nova•5mo ago
that's not correct at all
Nervyalloy5
Nervyalloy5OP•5mo ago
if /build/ were changed to /nix/store/ it would be valid
Nova
Nova•5mo ago
this path should be /nix/store/gljhadsbngjlkasdhgnljhkadsbnfgjlhksad-res/ it makes a new derivation for the resources then bakes it into the thing
Nervyalloy5
Nervyalloy5OP•5mo ago
/nix/store/9jw6dr13a9j5rxpx4b3b8g7jhcynjlj4-source/hexagon_launcher/../res does exist on my system with the correct contents though
Nova
Nova•5mo ago
right, but it's not reliable enough because it doesn't always happen that way when building it
Nervyalloy5
Nervyalloy5OP•5mo ago
does it need to be the same between builds? since the built binary has the nix store identifier (albeit with the wrong prefix), and that location exists on the filesystem, i'd imagine that identifier was the correct one at build time
Nova
Nova•5mo ago
it should be, yes
Nervyalloy5
Nervyalloy5OP•5mo ago
yeah so nix derivation show consistently reports STARDUST_RES_PREFIXES as /nix/store/lh2qp403j65bd4xpjfjvmpl5i3amsn6m-resources, and the derivation is creating that path with correct contents. so i guess it must be that crane changed how env stuff works like you said just weird that it's getting anything at all i'll try to clean things and read up on the documentation for everything now that you've given me an idea of how everything is supposed to work, i should hopefully be able to actually work out a fix from here
Nervyalloy5
Nervyalloy5OP•5mo ago
i might just be missing something here, but is this line still correct? (in main.rs of hexagon_launcher)
No description
Nervyalloy5
Nervyalloy5OP•5mo ago
should it not be .setup_resources instead?
Nova
Nova•5mo ago
hmmm uhh might be using an old version
Nervyalloy5
Nervyalloy5OP•5mo ago
my protostar is up to date with the dev branch and here's the link to core/fusion/src/client.rs as referenced by protostar's cargo.lock https://github.com/StardustXR/core/blob/d2964d8db079afaadb7faa4987e34814e62d6279/fusion/src/client.rs which is after STARDUST_RES_PREFIXES was placed in setup_resources if that isn't the issue i officially have no clue how to get the protostar flake to work either way, i think it's about time that i stopped bashing my head against the brick wall that is nix documentation for the day no need to rush and check that though, i'm going to sleep
Schmarni
Schmarni•5mo ago
i think i did that, iirc i didn't find setup_resources so i just used the direct one, i thought they were the same
Nova
Nova•5mo ago
they should be, yeah
Schmarni
Schmarni•5mo ago
no the one on the root just sends the paths to the server, it doesn't run the custom logic of setup_resources
Nova
Nova•5mo ago
oh shoot i refactored it, right!!!
Nervyalloy5
Nervyalloy5OP•5mo ago
so, i'm not crazy?
Nova
Nova•5mo ago
only as crazy as me
Nervyalloy5
Nervyalloy5OP•5mo ago
you know, i really should have checked the code before i re-wrote the flake twice
Nova
Nova•5mo ago
haha yeah don't assume I write the best code
Nervyalloy5
Nervyalloy5OP•5mo ago
but it gave me more experience with nix, so i can't complain nah, i can't blame anyone for that bug looks like it just got missed after a refactor i might try to fix it myself soonâ„¢, but i'd like to get some of the other flakes working first my friends are bugging me to play video games again, so i guess i'm putting this on hold for the day
Nova
Nova•5mo ago
fair have fun haha
Nervyalloy5
Nervyalloy5OP•5mo ago
lol alright, my requisite gaming hours have been satisfied for some unknowable amount of time, back to fixing flakes i uh, think i made that PR correctly?
Nova
Nova•5mo ago
yes i'm just testing to see if the AI is worth keeping or not
Nervyalloy5
Nervyalloy5OP•5mo ago
fair
Nova
Nova•5mo ago
there's not enough people on the project to code review rn so, i'll take the help i can get :p
Nervyalloy5
Nervyalloy5OP•5mo ago
understandable, just wanted to make sure i didn't goof something lol
Nova
Nova•5mo ago
does it run for you?
Nervyalloy5
Nervyalloy5OP•5mo ago
yes
Nova
Nova•5mo ago
what did the xkeyboard_config dep fix again?
Nervyalloy5
Nervyalloy5OP•5mo ago
i've been using the built binary from it for testing the other flakes this ^ oh wait, no it's still broken my bad need to actually fix the path for nix
Nova
Nova•5mo ago
whooops :p
Nervyalloy5
Nervyalloy5OP•5mo ago
i thought i might be forgetting something uh, do i need to delete that PR and make a new one? (after i actually fix the thing) or can i somehow add a commit
Nova
Nova•5mo ago
you can add a new commit to the branch and the PR auto-updates because the PR is from the head of a branch to the head of another
Nervyalloy5
Nervyalloy5OP•5mo ago
makes sense, thanks time to actually fix the thing i've forgotten twice now alright, i actually fixed the thing this time not certain that the method i used is the most correct nix way to do things, but it does now work properly
Nova
Nova•5mo ago
@matthewcroughan wanna double check or should i merge now?
matthewcroughan
matthewcroughan•5mo ago
I mean, if it passes ci then use it
Nervyalloy5
Nervyalloy5OP•5mo ago
let me know if anything needs changes, i'll be back in a bit after i make some food
Nervyalloy5
Nervyalloy5OP•5mo ago
is this normal rendering for atmosphere?
No description
Nervyalloy5
Nervyalloy5OP•5mo ago
i seem to remember it looking a bit different, but i could easily be wrong
Nova
Nova•5mo ago
yea that's normal
Nervyalloy5
Nervyalloy5OP•5mo ago
alright, atmosphere flake is done then flatland also seems to work correctly, apart from everything freezing after trying to spawn firefox
Nova
Nova•5mo ago
ah shoot that bug
Nervyalloy5
Nervyalloy5OP•5mo ago
funny thing is, i wasn't even trying to spawn firefox i actually wanted to spawn feishin (my music player) but couldn't tell which was which on hexagon launcher through my vive resolution lol
Nova
Nova•5mo ago
ohno :p
Nervyalloy5
Nervyalloy5OP•5mo ago
(to be clear, i still haven't fixed that hexagon launcher bug, i'm just using a dev shell as a workaround for now) ugh, i have to take another break from testing stuff the rubber light blocker thing on my vive just fell apart and now i have to wait for the adhesive to cure i should probably buy a new HMD at some point
Schmarni
Schmarni•5mo ago
can you use flatscreen mode? -f on the server
Nervyalloy5
Nervyalloy5OP•5mo ago
i could, but the piece doesn't want to stick in the right place, so i have to keep repositioning it every few minutes until it firms a bit more and i know if i start doing something i'll forget to check it, and then it'll end up in just the right place to poke me in the eye or something and after it's stuck back on i need to do another step to smooth out the cracks in the rubber fun times made PRs for both atmosphere and flatland, i have a few more flakes that have the same fix applied but i'd ideally like to test them a bit before creating PRs for them (even though i'm almost certain they're fine) just wanted to say that i'm still planning on fixing all of the other flakes, i'm just dealing with life stuff currently that's kinda using up all of my proper brain function for now :(
Nova
Nova•5mo ago
no problem! we're in no hurry :)

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