Weird grid artifacts and disappearing water
how do i fix this? im using 1.21.1 and 2.3.2-b version of distant horizons.

20 Replies
That happens sometimes with some world gen mods
no way to fix it?
I think internal server could resolve that?
oh alright
But you need to delete the LODs first
/lodstored
Single Player:
- Overworld:
.minecraft/saves/WORLD_NAME/data/DistantHorizons.sqlite
- Nether: .minecraft/saves/WORLD_NAME/DIM-1/data/DistantHorizons.sqlite
- End: .minecraft/saves/WORLD_NAME/DIM1/data/DistantHorizons.sqlite
- Custom Dimensions: .minecraft/saves/WORLD_NAME/DIMENSION_FOLDER/data/DistantHorizons.sqlite
Multiplayer:
- .minecraft/Distant_Horizons_server_data/SERVER_NAME/
Server Mod
- Overworld: SERVER_FOLDER/world/data/DistantHorizons.sqlite
- Nether: SERVER_FOLDER/world/DIM-1/data/DistantHorizons.sqlite
- End: SERVER_FOLDER/world/DIM1/data/DistantHorizons.sqlite
- Custom Dimensions: SERVER_FOLDER/world/DIMENSION_FOLDER/data/DistantHorizons.sqlite
Server Plugin
All dimensions in one file: SERVER_FOLDER/plugins/DHSupport/data.sqlite
NOTE:
Sometimes there might be 2 additional files next to the main one with extensions .sqlite-wal
and .sqlite-shm
If there are, all 3 should be treated as a single file, a.k.a. moved, deleted, backed-up always together!i would have to reload the chunks tho right
yup
Internal Server can solve that grid issue, yes.
seems like internal sever is the holy grail
It uses the vanilla chunk generator. Features uses DH's own one
Could've been better if Minecraft's own world generator is more performant.
thats where c2me comes in right
Yep.
Thats why c2me is recommended for internal server, otherwise it will be ungodly slow
so with c2me and internal server is it relatively the same speed as features?
The same pretty much
oops
heck yeah
This should be a good reference.
okay so it turns out this is actually a shader bug of some sort
that would need to be reported to the shader dev