I hear you. Isn't the issue with this approach that it won't scale well over 1000 connected ws clien
I hear you. Isn't the issue with this approach that it won't scale well over 1000 connected ws clients? A single point of failure for the ws connections? Our current approach gives each user their own DO with websocket server for their buddylist.
We are using your described approach for each individual chatroom / chat context ( single websocket server that broadcasts chat history ).
We are using your described approach for each individual chatroom / chat context ( single websocket server that broadcasts chat history ).