Minecraft when joining a server
Minecraft crashing when I'm joining a server that has resource-packs installed.
When I click join server the resourcepack loads after that it crashes.
And also I'm able to join the server when Distant Horizon is removed.
Also can join server that has no resourcepacks like hypixel with DH installed.
Edit: No DH plugin is installed in the server btw, but DH still should work r?
Logs:
https://mclo.gs/wWY8hgA
8 Replies
Not this native crash again...
For the edit:
/server
DH won't be able to generate LODs for chunks outside the vanilla render distance unless DH is installed on the server (DH 2.3.0+). Instead, as you travel around the world, LODs will be generated for areas you've visited.
If DH is installed on the server, it will work just like in singleplayer, gradually pregenerating chunks around the player. The server also has access to the
/dh pregen start <dimension> <origin> <chunkRadius>
command, useful when you want to pregen without anyone online.
For more information about serverside support, click hereGitLab
Server Owners · Wiki · Distant-Horizons-Team / Distant Horizons ...
This is a mod that adds a Level Of Detail (LOD) system to Minecraft. This implementation renders simplified chunks outside of the normal render distance allowing for an...
REI throws some errors so you can try removing it to see if something changes
Outside of that try:
- updating your graphic drivers
- updating your OS
- updating your BIOS (and other motherboard microcodes)
- check if the system is otherwise stable, e.g. with >=15 min run of Prime95 Small FFTs all core hyper threading
Removing REI didnt seem to work, but alternatively I tried disabling Rendering first (setting it to false) and joining the server allowed me to join and enabling it again works but only in that way I could join the server and make DH work. It just crashes if I leave rendering on when joining the server for some reason.
Interesting.
I tried to record it just now to recreate the problem and so you guys can see it, but I joined with rendering set to true and it didn't crashed for some reason. It's like fixed on it own.