anyone had this layer issue?

dh chunks seem to float a layer above the actual blocks?
32 Replies
Miki_P98
Miki_P982w ago
I don't think I see what you mean
King of Strangeness
let me try and get a better picture
Miki_P98
Miki_P982w ago
Outside of a bit of a fading dither in the middle sightly to the left and down I don't see anything wrong
King of Strangeness
so like, the lod are loading above the map so it doubles
Miki_P98
Miki_P982w ago
Ah I see it now Try enabling recalculate height map in the DH settings
King of Strangeness
where do i find it?
No description
Miki_P98
Miki_P982w ago
I think LOD building Though I don't remember Maybe World Generator?
King of Strangeness
sadly didnt seeem to work
No description
majo24
majo242w ago
/overdraw
YAGPDB.xyz
YAGPDB.xyz2w ago
Q: There are holes at the edge of vanilla Render Distance, especially during movement A: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one) Some world gen speed improvement can be found when adding these three mods, but the affect will be minor: - Noisium - Faster Random - C2ME (DH 2.3.0+) The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go. If none of that helped, you can also tune the overdraw prevention, look at the third section to know how. Q: There are low quality full blocks behind and around non-full block, e.g. fences or ladders A: This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain. How much of the terrain is covered is determined by the overdraw prevention: 1.0 will mean DH LODs start where vanilla chunks end. 0.1 will mean that DH render very close to the players position. 0.0 sets it on auto mode. To fix this, you can either: Increase your vanilla RD, which will move the DH LODs further from you. Tune the Overdraw Prevention setting, see the next section to know how. Q: Where do I edit the overdraw prevention setting? A: Overdraw prevention setting can be edited inside the DH config under: Advanced > Graphics > Culling BUT: if you use shaders, they will influence overdraw prevention. The effectiveness of overdraw prevention depends on the shader’s internal settings, which may or may not be adjustable. However, the shader’s overdraw prevention will always operate within the limits set by DH’s overdraw prevention. To avoid conflicts, ensure that DH’s overdraw prevention is not set too high.
majo24
majo242w ago
Try 1st and 3rd section
King of Strangeness
is that the gen speed and overdraw prevention setting? i dont think its just overdraw though, cuz ive had that issue before. then it was just a simple gap between vanilla chunks and dh chunks. now dh is doubled above normal chunks which ive never seen before
King of Strangeness
my overdraw prevention was already set to the lowest
No description
majo24
majo242w ago
Doesn't seem like anything doubled there, just the usual gap from overdraw prevention Like the message says, if you're using a shader, you'll have to look in the shader settings
King of Strangeness
even if i stood on the lowest level, i could see the dh water float above the normal one about 5 or so blocks in the air
King of Strangeness
so same as this
No description
King of Strangeness
what should i look for in the shader?
majo24
majo242w ago
Oh, I see now If you temporarily rename the overworld LOD database so DH doesn't see it and uses a new one, does this still happen? /lodstored You can find the paths to the databases here:
YAGPDB.xyz
YAGPDB.xyz2w ago
Single Player: - Overworld: .minecraft/saves/WORLD_NAME/data/DistantHorizons.sqlite - Nether: .minecraft/saves/WORLD_NAME/DIM-1/data/DistantHorizons.sqlite - End: .minecraft/saves/WORLD_NAME/DIM1/data/DistantHorizons.sqlite - Custom Dimensions: .minecraft/saves/WORLD_NAME/DIMENSION_FOLDER/data/DistantHorizons.sqlite Multiplayer: - .minecraft/Distant_Horizons_server_data/SERVER_NAME/ Server Mod - Overworld: SERVER_FOLDER/world/data/DistantHorizons.sqlite - Nether: SERVER_FOLDER/world/DIM-1/data/DistantHorizons.sqlite - End: SERVER_FOLDER/world/DIM1/data/DistantHorizons.sqlite - Custom Dimensions: SERVER_FOLDER/world/DIMENSION_FOLDER/data/DistantHorizons.sqlite Server Plugin All dimensions in one file: SERVER_FOLDER/plugins/DHSupport/data.sqlite NOTE: Sometimes there might be 2 additional files next to the main one with extensions .sqlite-wal and .sqlite-shm If there are, all 3 should be treated as a single file, a.k.a. moved, deleted, backed-up always together!
majo24
majo242w ago
And does it still happen without the shader active?
King of Strangeness
would it have the same effect if i made a new world? cuz ive been making new worlds to test to the same effect let me see
majo24
majo242w ago
Yes, it would
King of Strangeness
so if i make a new world i shouldnt need to rename files? if im not misunderstanding you completely
majo24
majo242w ago
Yes, however since you already said this happens across worlds, you no longer need to test this
King of Strangeness
ah yes. definitely a complementary shader issue
No description
King of Strangeness
got any knowhow on how to fix the incompatability with shaders and dh?
Miki_P98
Miki_P982w ago
It is the shader that has or does not have DH compatibility You would need to edit the shader code
King of Strangeness
i havent had issues with using complementary till recently so i think its a setting i changed by accident
Miki_P98
Miki_P982w ago
Try to figure out wich setting d oes this and report the bug to the Complementary dev

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