FAB problem

i have problem with fab library
18 Replies
DanielFreden (Dash for UE5)
Hey @nova 🙂 What problem are you having? 🙂 It is maybe related to this? https://discord.com/channels/826908885024636989/826910278561169418/1364980800449286284 @nova please try and write in this thread intead🙏
nova
novaOP4mo ago
aaaa
nova
novaOP4mo ago
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nova
novaOP4mo ago
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nova
novaOP4mo ago
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nova
novaOP4mo ago
i got it yo pop up once but than i could´t apply it to the terrain
DanielFreden (Dash for UE5)
If you don't get assets to show up, even if you try downloading new assets from FAB, specifically Megascans, it is 99% due to the problem mentioned here, so you can try replacing the files mentioned in this message: https://discord.com/channels/826908885024636989/826910278561169418/1364980800449286284
nova
novaOP4mo ago
trying now
DanielFreden (Dash for UE5)
Perfect, fingers crossed! 🙂
nova
novaOP4mo ago
worked now to the other problem
nova
novaOP4mo ago
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nova
novaOP4mo ago
nothing happens, when i put on the material worked with another material
DanielFreden (Dash for UE5)
can you record a video of this? And please also have the UE output log open through your video so I can see if any useful info is shown there (bottom left corner of UE, you can pin it open)
nova
novaOP4mo ago
got it to work but get problems with the rvt, it looked pretty good without displacement but as soon as i enabled nanite tesselation it got wierd
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nova
novaOP4mo ago
restarted the rvt, bounds setup and so on
nova
novaOP4mo ago
the height map is totally black, sometimes its some white it on
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nova
novaOP4mo ago
this is with pathtracing, still look bad
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DanielFreden (Dash for UE5)
Yee it doesn't really work if you have nanite on the surface 😕 you can find all info on the rvt here btw: https://docs.polygonflow.io/how-it-works/material-authoring#runtime-virtual-textures-rvt

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