Photon shaders duplicating terrain
Im using photon v1.1 on 1.21.5. Instead of actually rendering the LOD terrain, it just duplicates like whats already rendered. It doesn't span the whole sky, just where the LOD terrain is supposed to be. Occaisonally it randomly fixes itself but idk why. Mods folder provided.




18 Replies
/blissky
what does that mean
Hmm? No response?
One moment please.
/blisssky
This is a Bliss issue, there are 5 known potential fixes:
- Turn shaders off and back on (repeat after each next fix)
- Set transparency to complete in DH settings
- Decrease or increase the DH RD by 2 - 8 chunks
- Restart the game after applying all the previous fixes
- Change the shader to different one
imnot using bliss
See if doing any of these help.
ive tried these
Interesting. Does toggling fullscreen changes anything?
lemme check
same thing
Push comes to shove;
- Disable shaders,
- Turn off "Enable Rendering" in Distant Horizons setting.
- Turn it back on,
- Re-enable shaders. See if it solves that.
k
didnt help
same issue
for soime wierd reason this issue doesnt happen when my head is underwater

Very peculiar.
Gonna have to wait for someone else to help. I need to go to bed now.
k lol
Try asking in Photon channel on ShaderLabs DC
ShaderLabs has a longer blisssky* equivalent dc command
I think they call it the hall of mirrors
If I won’t forget I will copy their version of it here, but can’t do it now, so for now try asking for it yourself
this is rlly weird
its broken during the day
but when the minecraft day becomes evening and al the way to nigh and early morning, its fixed
and then it breaks again
The time of day that it fixes itself if 11374
The exact time it breaks is 626
🙏help pls
This does not look like DH issue, there is most likely no way of fixing this DH side
ShaderLabs is a DC that focuses on shaders, and photon has a special channel there, try asking for help in that channel
So apparently it randomly works now so I’m not gonna question it.