Terrain Fading With Shaders

Modpack: https://www.curseforge.com/minecraft/modpacks/blood-and-steam
As seen by the images, when I get close to some terrain it fades into invisibility. Eventually the terrain comes back, or you can make it render by backing up a ways.
Turning off shaders (Complimentary: Reimagined +Euphoria Patches) fixes this entirely and prevents the terrain from fading out like that.

The problem I have is that this modpack is going on a server, and the modpack also contains jetpacks. While the jetpacks are locked into the late game (post Ender Dragon fight, and I've incorporated some dimension progression to make getting to the End harder), I still see this becoming a problem once people actually get jetpacks/Elytras and start exploring unloaded chunks, only to fall through the world or what have you. Also, I imagine this same problem will affect Valkyrien Skies airships as well once I add it to the modpack (waiting on compatibility with Create 6.0).

So my question is essentially how do I fix this best? I previously had problems with generating chunks as players moved through them with jetpacks (when combined with an Elytra it's like a constant firework boost in whatever direction you're looking) to the point where you would move probably 10x faster than new chunks could be drawn. It's hard to tell, but Distant Horizons seems to have made this at least somewhat better, aside from the terrain fading.

As far as fixing goes, I'm open to any feedback. If there are settings I can tweak for DH, shaders, or any other mod, I'm willing to try. If there are other mods that fix this, I'm willing to try. If there are backend fixes on the server-side that people know if, I'm willing to try (my server is commercial grade so I don't think it's a hardware issue).

Chunk generation being so much slower than flight has probably been the most consistent complaint I've gotten from all of the players on my server, so I'm looking for any possible fixes.
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