Issues syncing lods from server to client
playin with dh on server and client and server does not send all the lods in the radius it should
like it will just load some in an area around me but not according to the settingss
you can even see a some chunks in the distance it gave me
but not the ones around it
i deleted my dh data for the server to test
it seems like each time I log in, it syyncs more to me
like it just stops syncing at some point

12 Replies
Are all the LODs on the server already generated or still generating?
the lods I can't see are already generated.
I could see them before I deleted the files.
server is not generating any lods as distant generation is set to pre-existing only
I could see that land before deleting the lods, it was generated from me flying near there previously
Try increasing the CPU load both server and client side
Increasing or removing the bandwidth limits both sides might also help
ill try removing bandwidth limits thanks
I removed the bandwidth limit and even changed real time update radius to 4000 in both client and server and it didn't help
when I change quality settings for example
it will give me some lods
then stop
then more lods when i change again
it's like at some point it just stops giving me lods
im having the exact same issue. im guessing from your screenshot that you are using tectonic? i am as well.
are you hosting your server on shockbyte? i am and im wondering if its something theyre doing because they might not be happy with servers sending packets that dont appear to be standard minecraft chunks
I am having a similar issue with a singleplayer world
You can still see gaps in the LOD distance and all the Tasks are null, so DH is actively not doing anything despite there being chunks to load

Same here


Stops lodding after sometime
Yeah I can confirm it's happening in SP too
not that, was using exaroton and happens in SP too
I am using tectonic but im not sure if that's the cause?
I aam hosting in a vps and its the same