Updating to 3.11.0
I do not understand what i need to do to upgrade to 3.11.0, what am i supposed to download to make it switch to 3.11.0 ?
25 Replies
Do you have specific questions which aren't covered by this? https://discord.com/channels/555424930502541343/562722542473969665/1377500670969647134
where do i download the new starter project ? this is what i dont understand in toolkit updates, for 3.10.0 i downloaded the SatisfactoryModLoader-master and did all it said there visual studio, wwise etc and all worked, now what i am supposed to download ?
The same thing as always
So the master branch
If you're not using git to pull SML, you can just think of the update as setting up the project from scratch
https://docs.ficsit.app/satisfactory-modding/latest/Development/UpdatingToNewVersions.html#_option_1_fresh_starter_project
This information is always in the same place


where dow i download the new starter project ?
this i cannot find ...
update for 3.10.0 i made in 1 hour but now i do not understand where is the new starter project? the SatisfactoryModLoader-master the new one...
I will continue making screenshots until you notice the link

Ok, I guess the text says stable version of SML
But that's the link you want
is it the same starter project ?
Yes
i already got that when i download it it said (1) than (2)
Yes, the zip name will always be the same
As that text says
It will always point to the latest stable version of SMM
So not the one that has new unreleased features
hmm the files inside can have something new right ?
Yes, that zip you downloaded is the SML 3.11 starter project
Just follow the docs from there as if you were setting up a new modding project
let me understand clearly
i donwload the master project again... do the wwize thing, run the bat thing again , build the development editor in visual studio same like the last time ?
Yes
i did not download the starter project
because it was giving me (1) and (2) and i thought it is the same thing
but only the same name ...
now another question...
if i do all this ? all mods will be for 1.1 right ?
but 1.1 mod will be up from experimental to stable in 10 june ..
:facepalm:
After updating the engine, starter project and wwise you will have to also update your mods for them to work with Satisfactory 1.1 (because of the changes in SML), they won't become compatible automatically (most likely).
Old versions of your mods will still work with 1.0, but all updated and new mods created after upgrading the project will be only for 1.1. But since 1.1 is right around the corner that's not a big issue, just aim for compatibility with 1.1.
Most BP-only mods that didn't use the old hook system or auto-unlock schematics should work just fine
@Co5teL test your mods (public versions) in a 1.1 game before you update them
if everything is fine, you just need to change their compatibility info
Solution
does that means that my mods works with 1.1 ?

idk, you made them, you should know better
i can build my items inside the experimental version ...
all of them ...
then update their compatibility info
experimental works ? inside ficsit app ?
Yes.