Updating to 3.11.0

I do not understand what i need to do to upgrade to 3.11.0, what am i supposed to download to make it switch to 3.11.0 ?
Solution:
does that means that my mods works with 1.1 ?
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25 Replies
sjhoward
sjhoward5mo ago
Do you have specific questions which aren't covered by this? https://discord.com/channels/555424930502541343/562722542473969665/1377500670969647134
Co5teL
Co5teLOP5mo ago
where do i download the new starter project ? this is what i dont understand in toolkit updates, for 3.10.0 i downloaded the SatisfactoryModLoader-master and did all it said there visual studio, wwise etc and all worked, now what i am supposed to download ?
Mircea
Mircea5mo ago
The same thing as always So the master branch If you're not using git to pull SML, you can just think of the update as setting up the project from scratch https://docs.ficsit.app/satisfactory-modding/latest/Development/UpdatingToNewVersions.html#_option_1_fresh_starter_project
Mircea
Mircea5mo ago
This information is always in the same place
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Co5teL
Co5teLOP5mo ago
where dow i download the new starter project ? this i cannot find ... update for 3.10.0 i made in 1 hour but now i do not understand where is the new starter project? the SatisfactoryModLoader-master the new one...
Mircea
Mircea5mo ago
I will continue making screenshots until you notice the link
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Mircea
Mircea5mo ago
Ok, I guess the text says stable version of SML But that's the link you want
Co5teL
Co5teLOP5mo ago
is it the same starter project ?
Mircea
Mircea5mo ago
Yes
Co5teL
Co5teLOP5mo ago
i already got that when i download it it said (1) than (2)
Mircea
Mircea5mo ago
Yes, the zip name will always be the same As that text says It will always point to the latest stable version of SMM So not the one that has new unreleased features
Co5teL
Co5teLOP5mo ago
hmm the files inside can have something new right ?
Mircea
Mircea5mo ago
Yes, that zip you downloaded is the SML 3.11 starter project Just follow the docs from there as if you were setting up a new modding project
Co5teL
Co5teLOP5mo ago
let me understand clearly i donwload the master project again... do the wwize thing, run the bat thing again , build the development editor in visual studio same like the last time ?
Mircea
Mircea5mo ago
Yes
Co5teL
Co5teLOP5mo ago
i did not download the starter project because it was giving me (1) and (2) and i thought it is the same thing but only the same name ... now another question... if i do all this ? all mods will be for 1.1 right ? but 1.1 mod will be up from experimental to stable in 10 june ..
Acxd
Acxd5mo ago
:facepalm:
SerGreen
SerGreen5mo ago
After updating the engine, starter project and wwise you will have to also update your mods for them to work with Satisfactory 1.1 (because of the changes in SML), they won't become compatible automatically (most likely). Old versions of your mods will still work with 1.0, but all updated and new mods created after upgrading the project will be only for 1.1. But since 1.1 is right around the corner that's not a big issue, just aim for compatibility with 1.1.
Acxd
Acxd5mo ago
Most BP-only mods that didn't use the old hook system or auto-unlock schematics should work just fine @Co5teL test your mods (public versions) in a 1.1 game before you update them if everything is fine, you just need to change their compatibility info
Solution
Co5teL
Co5teL5mo ago
does that means that my mods works with 1.1 ?
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Acxd
Acxd5mo ago
idk, you made them, you should know better
Co5teL
Co5teLOP5mo ago
i can build my items inside the experimental version ... all of them ...
Acxd
Acxd5mo ago
then update their compatibility info
Co5teL
Co5teLOP5mo ago
experimental works ? inside ficsit app ?
Acxd
Acxd5mo ago
Yes.

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