shadow at end of chunk loading

hello!! does anyone know how to fix this? ^^ im running mods but havent used shaders yet, and there's a shadow at the end of the normal chunk loading! wondering if anyone knew
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7 Replies
Jckf
Jckf4mo ago
Could be overdraw /overdraw
YAGPDB.xyz
YAGPDB.xyz4mo ago
Q: There are holes at the edge of vanilla Render Distance, especially during movement A: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one) Some world gen speed improvement can be found when adding these three mods, but the affect will be minor: - Noisium - Faster Random - C2ME (DH 2.3.0+) The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go. If none of that helped, you can also tune the overdraw prevention, look at the third section to know how. Q: There are low quality full blocks behind and around non-full block, e.g. fences or ladders A: This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain. How much of the terrain is covered is determined by the overdraw prevention: 1.0 will mean DH LODs start where vanilla chunks end. 0.1 will mean that DH render very close to the players position. 0.0 sets it on auto mode. To fix this, you can either: Increase your vanilla RD, which will move the DH LODs further from you. Tune the Overdraw Prevention setting, see the next section to know how. Q: Where do I edit the overdraw prevention setting? A: Overdraw prevention setting can be edited inside the DH config under: Advanced > Graphics > Culling BUT: if you use shaders, they will influence overdraw prevention. The effectiveness of overdraw prevention depends on the shader’s internal settings, which may or may not be adjustable. However, the shader’s overdraw prevention will always operate within the limits set by DH’s overdraw prevention. To avoid conflicts, ensure that DH’s overdraw prevention is not set too high.
Jckf
Jckf4mo ago
Ie. not a shadow really, but the vanilla renderer fading into the blackness of the skybox
mars 𐙚
mars 𐙚OP4mo ago
ahh i see! thank you ^^ when i use a shader it does help a lot so for now ill just use shaders 🙂‍↕️ thank u for letting me know!!
Miki_P98
Miki_P984mo ago
It doesn’t look like overdraw, it does not dither /fog
YAGPDB.xyz
YAGPDB.xyz4mo ago
You can remove fog in the config at: Advanced > Graphics > Fog > "Disable vanilla fog" or with mods like Sodium Extras, Optifine, or some other fog removal mod. If the fog is still there and you have BCLib installed, you have to disable BCLib’s fog too.
Miki_P98
Miki_P984mo ago
Probably some fog from some other mod

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