Just some infos about options.
Assemble for me once again dear support team, but this time not for a problem.
Maybe your familiar with the cointent creator "Raytraceforge" (im probably not the first one mentioning him) but basically i kinda want what hes having. Like his settings but i couldnt figure out how he made DH Look so good (I Know hes Using Bliss maybe i switch from complementary aswell). For now id like to know if i could get settings that help with making it so flawless like in his videos.
https://www.youtube.com/watch?v=4DrG0mJbOwo&ab_channel=Raytraceforge
As example video
Raytraceforge
YouTube
The perfect world gen mod for Survival players | Larion
Terrain mod and datapack:
Larion World Generation - https://modrinth.com/mod/larion-worldgen
William Wythers' Overhauled Overworld - https://modrinth.com/mod/wwoo
World Info:
Radius: 12500
Center: -6000 321
Seed: 3866829312109018270
0:00 - Opening
0:12 - What is "Larion"
0:53 - Key Features of Larion World Generation
3:29 - Shot of the day
3...
37 Replies
I know the terrain and stuff is changed by mods and he probably used chunky aswell but for now i just need to know what to change to have this cinematic visuals
All the mods, shader and resource pack are in the description
As for the Bliss config you might have better luck asking in Bliss channel in ShaderLabs DC, there is a special thread there for sharing Bliss presets
PS: I’m indeed familiar with this YouTuber, I know him from promoting illegal content, would advise to stop watching him
Also
/Chunky
Using Chunky to pregenerate for DH is not recommended for several reasons. The first one is the swiss cheese that might show up when using chunky while DH is installed. The second reason is that it's pointless, as DH has a build in pregenerator that is better integrated than chunky:
- It saves space by only storing LODs, not normal chunks
- It is faster to use DH's pregenerator to generate the LODs than first using chunky to generate the normal chunks, and then using DH to convert the normal chunks to LODs
- It is part of DH, and therefore always/only called when DH needs it
- Chunky calculates it's radius in blocks, confusing the user if they are not aware of this
Distant Horizons' built-in LOD pregenerator is enabled by default, and can be sped up or slowed down by changing the
Cpu Load
in DH's settings, or disabled by turning off Distant Generation.
If you want to pregenerate both LODs and normal chunks, set the Distance Generator Mode to Internal Server
under Advanced, World Generator. This will of course take up quite a lot more storage space. Make sure you have C2ME installed if you want to use Internal Server, as the generation speed will be crap if you don't.
Note, this also applied to other similar pregeneration mods.Don’t use Chunky with DH
/generators
- FEATURES: Complete generation of all LODs with mostly correct structures and trees. Does not save vanilla chunks, and is much faster than INTERNAL_SERVER unless C2ME is installed.
- INTERNAL_SERVER: Generates and saves both DH LODs and vanilla chunks, has 100% correct LODs, because it also saves vanilla chunks it takes the most amount of drive space. Generation speed will suck unless C2ME is installed.
- PRE-EXISTING: generates LODs for all existing vanilla chunks.
Select the mode you want and pregen using DH
I honestly never had problems with DH and Chunky going along, but if you say its not adviced? What about deactivationg DH and then rendering like 10.000 Chunks and after that reactivating the mod again?
Ooooo Okay so i guess imma try Internal_Servers setting then
But besides that stuf im mostly here for the settings of DH is there maybe a preset or something? I dont know what settings to use to get nice visuals
If you mean completely disable DH by removing it from the mods folder, then yes, you can do that
Though as you realised in the message below that is pointless as you can chive the same thing, faster and with no issues using DH by itself
The holes issue is kind of random, som players never get it, some always get it. If one gets the holes, they usually need to delete all their LODs and pregen them again. Not a risk worth taking
With shaders or without?
Don’t go with quality preset below medium, higher is just your preference between distant terrain quality and fps
You can get used to medium (I did so), but if you like to zoom in a lot to the distance, I would not use extreme though as the fps hit is very high, especially with high DH RD
The lower the quality preset the lower the RD impact on fps. On medium increasing DH RD barely makes a difference in fps
Well what i have noticed is that the LODs dont change, like at some distance 4 blocks become one and that stuff and when i got closer it didnt change, could that also be one of those bugs?
so with Internal_Servers setting it will completely generate stuff and safe it right? the max render distance for DH is about 4000 can you make the rendering even higher somehow?
Im planning to play with shader ... tho i must say i couldnt make a choise on what shader yet
You can try using the nightly build an/or increasing the DH CPU load preset
Cpu is on 16gb rn i could make it up to 30
Yes, though Features also generates and saves LODs
The only difference is that Internal also saves vanilla chunks and the LODs are a bit more correct when you get to them
You can make the RD higher by editing the config file by hand or enabling allow unsafe values in debug settings
Though even 1024 RD will generate ~24 h
Higher RD are not always better
Some worldgen mods were designed with vanilla 32 RD limit and e.g. If you go over 64 DH RD all oceans turn into big lakes as you start to see the other side.
The biomes can start looking like pure noise is you go to high too
Even with worldgen mods that were made for DH, most players play with DH RD of 128 or 256 so going over 512 or at most 1024 may break the visuals too
When playing with shader there aren’t many settings you can play with in DH. Fog, noise, AO, overdraw, blending, will all be controlled by the shader, so you will just need to play with shader settings.
why that? i mena i will most likely play on 4000 Chunks but when i generated 10000 chunks with chunky it took only 4 hours to finish
is DH slower in generating chunks?
more interesting for me is that i can just pregenerate the world before i actually start playing so i dont have the laggs at the beginning and start with a full DH view
I have to test some stuff but i might be using JJThunder to the Max
DH (all) is faster then Chunky (vanilla) + DH (LODs)
But Chunky measures in blocks, for Chunky 10000 is only 625 real chunks, so DH 1000 chunks will take 4 times longer then 10000 for Chunky
its more about the distances of different LOD renderings like the further away it gets the lower the detail but in best cause maybe youd have a preset for that stuff?
JJ thunder will work nice with higher DH RD, but it is super super slow to generate, so it will take a long long time to finish
in blocks? it says chunks everywhere, like "generated chunks" or "chunk radius to generate" havent seend anything about Blocks yet
thats fine thats why i want to pregenerate
By default Chunky measures in blocks which indeed is stupid, unless you type the chunk units, chunky will assume blocks
well right now sometimes it looks a bit odd when a tree which is only somke chunks away gets clumped to 1 block
for i there only was the chunk option
maybe they changed that part
IDK
Though what do you mean only chunk option?
What did the command look like?
wait lemme start RQ
i forgot to change the radius so its 500 chunks now but yee

doing its thing
still taking some minutes
cps is chunks per second? idk
imma disable chunky now and try with the DH option
/generation
/generators
- FEATURES: Complete generation of all LODs with mostly correct structures and trees. Does not save vanilla chunks, and is much faster than INTERNAL_SERVER unless C2ME is installed.
- INTERNAL_SERVER: Generates and saves both DH LODs and vanilla chunks, has 100% correct LODs, because it also saves vanilla chunks it takes the most amount of drive space. Generation speed will suck unless C2ME is installed.
- PRE-EXISTING: generates LODs for all existing vanilla chunks.
ahh
the option surface probably just renders surface and nothing else right? and no generation of chunks
Okay i tested around a bit it seems like they both are about the same speed bt can i let DH show me the progress it made like chunky does?
not sure if i really am gonna use JJThunder since the mountains are 1400 blocks high from time to time .... maybe i better go with tectonic or sum
Or Big globe .... tho i think that was a fabric mod
Chunks are always generated, but usually not saved as for performance reasons they aren’t fully completed or are a bit different from what should really be there
Yeah, surface won’t generate foliage nor structures
It can, it is enabled by default, but broken in stable, you need to use nightly from #links-n-downloads
I use Tectonic with many others with custom config, the result can be seen here: https://discord.com/channels/881614130614767666/881748662458392596/1300137692947808266
Though I’m actively waiting for new RTF version and I want to make a switch if it ever releases as my current combo does not have big enough oceans and it feels like big lakes
wait of no foliage or structures then what does it generate?
whats "nightly"
RTF?
Surface generates surface: worldgen blocks, biomes, caves
No villages, no trees, no dungeons
Version newer then latest stable, potentially unstable, but at the moment working better than stable
ReTerraForged
Okay
Ahh okay
I see ive heard about that one
if youd have to name one that works best for high renderdistances which one would it be?
right now i have "Big globe" active
works surprisingly well with the connector to forge
I would say RTF, but it is a pain to create a good universal config for it
Also it is slow, 0.0.7 will be super fast, but no idea when it will release
Big Globe should be straight forward and work fine in default
With Tectonic you need to reduce the horizontal scale, increase vertical one to 2.0 and enable high world height
this is more complicated that i expected :Frog052:
Just want cool big cinematic biomes
and goot compatibility so i can add biome mods

this is what i meant by settings
when i stay on 1 spot and laod evertyhing the nearest lods look fine cause theyr 1 block LODs but when i fly around and go near 4 Block or even 1 chunk LODs they dont get more detailed the closer i get
And where can i change how much cpu it uses?
On the main setting page
/config
To edit the config, press the button next to the FOV slider to edit the config.
The config file found in .minecraft/config/DistantHorizons.toml
Update to nightly if you haven’t already
And increase the DH CPU load preset
Okay imma try later