DH halves FPS because of... bedrock, apparently?

This does not happen on fabric. Why is this a loader-specific thing, of all? Info: - Singleplayer/Multiplayer, doesn't matter. - Logs are not neccesarry since they do not provide any useful (or any) info. - This is a DH issue, since I tested it with and without mods.
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16 Replies
Puhpine
Puhpine4mo ago
this should normally be culled by cave culling. is that not enabled here?
kiriMAGA
kiriMAGAOP4mo ago
Cave Culling is enabled the only thing i changed is render wireframe and render only lods
kiriMAGA
kiriMAGAOP4mo ago
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Puhpine
Puhpine4mo ago
and they do get culled on fabric?
kiriMAGA
kiriMAGAOP4mo ago
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kiriMAGA
kiriMAGAOP4mo ago
the third image is how it looks from below yes
Puhpine
Puhpine4mo ago
first image is fabric second is neoforge? seems like a bug then
kiriMAGA
kiriMAGAOP4mo ago
no both of them are on forge what i wanted to show is that the thing is not visible from above only from below (third image)
Puhpine
Puhpine4mo ago
not sure what you mean with that, not visible from above. is the second image not a screenshot from above?
kiriMAGA
kiriMAGAOP4mo ago
the images attached to this message are taken from the same position. only difference is, one has wireframe rendering enabled, the other one doesn't
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Puhpine
Puhpine4mo ago
aah okay seems like a bug. you should probably open a bug report in #bug-report or gitlab
kiriMAGA
kiriMAGAOP4mo ago
okay 👍👍
Miki_P98
Miki_P984mo ago
I think cave culling only removed any holes, giving just big pillars. That is why it sometimes creates pillars below floating islands or structures. Those pillars will still have the bottom face and vertexes, so I don’t think cave culling would help here
Puhpine
Puhpine4mo ago
i think it would, and it does on fabric well see what a dev says about it
Puhpine
Puhpine4mo ago
Hhhmmm yeah maybe it is

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