DH halves FPS because of... bedrock, apparently?
This does not happen on fabric. Why is this a loader-specific thing, of all?
Info:
- Singleplayer/Multiplayer, doesn't matter.
- Logs are not neccesarry since they do not provide any useful (or any) info.
- This is a DH issue, since I tested it with and without mods.

16 Replies
this should normally be culled by cave culling. is that not enabled here?
Cave Culling is enabled
the only thing i changed is render wireframe and render only lods


and they do get culled on fabric?



the third image is how it looks from below
yes
first image is fabric second is neoforge?
seems like a bug then
no
both of them are on forge
what i wanted to show is that the thing is not visible from above
only from below
(third image)
not sure what you mean with that, not visible from above. is the second image not a screenshot from above?
the images attached to this message are taken from the same position. only difference is, one has wireframe rendering enabled, the other one doesn't


aah okay
seems like a bug. you should probably open a bug report in #bug-report or gitlab
okay 👍👍
I think cave culling only removed any holes, giving just big pillars. That is why it sometimes creates pillars below floating islands or structures.
Those pillars will still have the bottom face and vertexes, so I don’t think cave culling would help here
i think it would, and it does on fabric
well see what a dev says about it
Isn’t this https://discord.com/channels/881614130614767666/1340534830122930238/1340686248754286662 the same thing?
Hhhmmm yeah maybe it is