What settings to fix my Distant Horizons?

I'm playing wynncraft and see beautiful pictures like this (first image) but then my game looks like this (2nd image) What am i doing wrong
Solution:
is your render distance higher than the servers
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16 Replies
Fester
FesterOP4mo ago
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Fester
FesterOP4mo ago
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Skillnoob_
Skillnoob_4mo ago
!overdraw
YAGPDB.xyz
YAGPDB.xyz4mo ago
Q: There are holes at the edge of vanilla Render Distance, especially during movement A: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one) Some world gen speed improvement can be found when adding these three mods, but the affect will be minor: - Noisium - Faster Random - C2ME (DH 2.3.0+) The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go. If none of that helped, you can also tune the overdraw prevention, look at the third section to know how. Q: There are low quality full blocks behind and around non-full block, e.g. fences or ladders A: This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain. How much of the terrain is covered is determined by the overdraw prevention: 1.0 will mean DH LODs start where vanilla chunks end. 0.1 will mean that DH render very close to the players position. 0.0 sets it on auto mode. To fix this, you can either: Increase your vanilla RD, which will move the DH LODs further from you. Tune the Overdraw Prevention setting, see the next section to know how. Q: Where do I edit the overdraw prevention setting? A: Overdraw prevention setting can be edited inside the DH config under: Advanced > Graphics > Culling BUT: if you use shaders, they will influence overdraw prevention. The effectiveness of overdraw prevention depends on the shader’s internal settings, which may or may not be adjustable. However, the shader’s overdraw prevention will always operate within the limits set by DH’s overdraw prevention. To avoid conflicts, ensure that DH’s overdraw prevention is not set too high.
Fester
FesterOP4mo ago
i stalked the last questions about "holes in the distance" and have seen and read this message already but what do i set it TO
Skillnoob_
Skillnoob_4mo ago
do you have a mod like bobby
Fester
FesterOP4mo ago
doesnt say any specific values no
Solution
Skillnoob_
Skillnoob_4mo ago
is your render distance higher than the servers
Fester
FesterOP4mo ago
dont know, i have it maxed let me check wynns server distance it says 16 i think?
Skillnoob_
Skillnoob_4mo ago
try setting it to 8 or 12
Fester
FesterOP4mo ago
okay i think its better then before
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Fester
FesterOP4mo ago
for 16 lets try that yeah
Fester
FesterOP4mo ago
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Fester
FesterOP4mo ago
anddd its basically gone like magic incredible i think thats satisfying enough to mark this as resolved thank you kind sir
Skillnoob_
Skillnoob_4mo ago
:Thumbglass:
Fester
FesterOP4mo ago
im just gonna put some key words here for people who look back Wynncraft, Hole, Holes, Render Distance, Bug okay that should be enough

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