DH server help
I'm trying to set up DH with a modded server called "Hytur Craft", I installed the beta 2.3.2 for server compatibility.
When I start the server and enter at first it didn't work well, I tried to configure the toml file and this is what I came up with. (I'll add the file after)
I tried to pregen the server but it seems like it doesn't do anything for me even though the sqllite file goes up in size and status says its pregening
I need some help getting this working properly if anyone has any suggestions.
13 Replies
here is the toml file im using for the server.
list of all the mods in the server
modnames.txt
uploaded to mclo.gsUploaded by taegati
using PebbleHosting,
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6GB Premium Minecraft Server | 3 Threads
I am having similar issues. Seems as if DH isn't working on my server either.
!logs
You should send your
latest.log
file to provide additional useful information.
Logs are usually located in the .minecraft/logs
directory.
On Windows: %appdata%\.minecraft\logs
On Linux: ~/.minecraft/logs
On Mac: ~/Library/Application Support/minecraft/logs
Please upload the file to mclo.gs instead of sending the raw file. This makes reading the contents of the file a lot easier and improves the chances of you getting the help needed.
After uploading the file, click on Save
and send the link.Both client and server
Does the client have in the F3 menu line: Server has full DH support?
Do you have any custom permissions on the server?
1. You got
Chunky-1.3.146.jar
and DistantHorizonsApi-4.0.0.jar
installed.
( I am assuming the modlist represents the jar files present in your mod folder )
-# just had a quick look through your modlist, there may be other stuff present that may collide that I did not find on first glance
The API, if it is present as a .jar file, is not needed since it should already be in the main Distant Horizons Mod file.
Chunky is known to cause issues with DH
!chunky
Deleting both mods(if present in the mod folder) should at least help a small bit figuring out why DH is not working
Otherwise please refer to the questions by Miki above this message.Using Chunky to pregenerate for DH is not recommended for several reasons. The first one is the swiss cheese that might show up when using chunky while DH is installed. The second reason is that it's pointless, as DH has a build in pregenerator that is better integrated than chunky:
- It saves space by only storing LODs, not normal chunks
- It is faster to use DH's pregenerator to generate the LODs than first using chunky to generate the normal chunks, and then using DH to convert the normal chunks to LODs
- It is part of DH, and therefore always/only called when DH needs it
- Chunky calculates it's radius in blocks, confusing the user if they are not aware of this
Distant Horizons' built-in LOD pregenerator is enabled by default, and can be sped up or slowed down by changing the
Cpu Load
in DH's settings, or disabled by turning off Distant Generation.
If you want to pregenerate both LODs and normal chunks, set the Distance Generator Mode to Internal Server
under Advanced, World Generator. This will of course take up quite a lot more storage space. Make sure you have C2ME installed if you want to use Internal Server, as the generation speed will be crap if you don't.
Note, this also applied to other similar pregeneration mods.!generators
- FEATURES: Complete generation of all LODs with mostly correct structures and trees. Does not save vanilla chunks, and is much faster than INTERNAL_SERVER unless C2ME is installed.
- INTERNAL_SERVER: Generates and saves both DH LODs and vanilla chunks, has 100% correct LODs, because it also saves vanilla chunks it takes the most amount of drive space. Generation speed will suck unless C2ME is installed.
- PRE-EXISTING: generates LODs for all existing vanilla chunks.