LOD chunks are low quality or display weirdly
Hi there, I'm having an issue where the chunks distant horizons generates are either really low quality or some aspects in them just display weirdly. It happens with/without my shader pack.
I do have some mods installed, I originally though one of my mods may be causing it but after disabling all of them i was still having the issue. This is what's left in my modpack and some screenshots of the issues.
I am playing on a server with bobby, so if this question is better deserved for the bobby mod then please lmk!
I am on 1.21.5 Fabric!





Solution:Jump to solution
Q: There are holes at the edge of vanilla Render Distance, especially during movement
A: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one)
Some world gen speed improvement can be found when adding these three mods, but the affect will be minor:
- Noisium
- Faster Random
...
6 Replies
just tired the nightly build and still having the same issue
!overdraw
Solution
Q: There are holes at the edge of vanilla Render Distance, especially during movement
A: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one)
Some world gen speed improvement can be found when adding these three mods, but the affect will be minor:
- Noisium
- Faster Random
- C2ME (DH 2.3.0+)
The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go.
If none of that helped, you can also tune the overdraw prevention, look at the third section to know how.
Q: There are low quality full blocks behind and around non-full block, e.g. fences or ladders
A: This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain.
How much of the terrain is covered is determined by the overdraw prevention:
1.0 will mean DH LODs start where vanilla chunks end.
0.1 will mean that DH render very close to the players position.
0.0 sets it on auto mode.
To fix this, you can either:
Increase your vanilla RD, which will move the DH LODs further from you.
Tune the Overdraw Prevention setting, see the next section to know how.
Q: Where do I edit the overdraw prevention setting?
A: Overdraw prevention setting can be edited inside the DH config under:
Advanced > Graphics > Culling
BUT: if you use shaders, they will influence overdraw prevention. The effectiveness of overdraw prevention depends on the shader’s internal settings, which may or may not be adjustable. However, the shader’s overdraw prevention will always operate within the limits set by DH’s overdraw prevention. To avoid conflicts, ensure that DH’s overdraw prevention is not set too high.
Section 2
DH can’t render anything smaller than a full block
Also using Bobby with DH is not really recommended
Of course if the server RD is below 8 or 12 you can’t really do much :/
Tough some DH features might not work correctly, e.g. blending between vanilla and DH
You can connect to the server without Bobby though, as it shouldn’t be a required mod
You can also try increasing the quality preset to high
And for caves and overhangs above water, make sure the cave culling height is set below the ocean floor level or disable cave culling altogether
With multiple people using Bobby on top of Distant Horizons, should there be a need to have overdraw distance be adjustable again you reckon?
ah sorry, ty!