Maybe a weird question: as dash content

Maybe a weird question: as dash content browser is quite slow for me (it takes 3-4 minutes to scan all my assets every first time I open it after starting UE) is it possible to drag an already downloaded asset (megascan,polyheaven, dekogon...) from UE content browser to the scene and "convert" it later to a Dash asset?
3 Replies
Costantino
Costantino•3mo ago
Yes you can use the assets directly from the project. You will need to setup the tools manually though, so for example to scatter something you: - drag the asset from unreal CB in the level - create a surface scatter tool - set the asset as scatter object - set the terrain as surface object Everything will work the same, it's just a little more setup
angel777
angel777OP•3mo ago
I'm talking about material settings from dash menu...
DanielFreden (Dash for UE5)
Hey @angel777 🙂 We don't have any such conversion action no, but if it is regarding assets you have already placed/imported from Dash once in that project, you can find them in the Polygonflow folder in the UE content browser and place them that way 🙂 Not exactly what you are looking for I know, but maybe it helps until we have sorted out some further optimizations to the Dash CB that we are working on 🙂

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