Issue with a pregenerated 1024 radius of DH chunks on my server with Tectonic and Terralith

So I tried to pregenerate a world and after the chunks finished loading, this was the outcome as we move around
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5 Replies
hardester
hardester4mo ago
Uhm... are those chunks or LODs? What happens if you get close to it?
Akaun
AkaunOP4mo ago
When I get close, they get fixed Like they’re not real
HiThere
HiThere4mo ago
you use chunky?
YAGPDB.xyz
YAGPDB.xyz4mo ago
Using Chunky to pregenerate for DH is not recommended for several reasons. The first one is the swiss cheese that might show up when using chunky while DH is installed. The second reason is that it's pointless, as DH has a build in pregenerator that is better integrated than chunky: - It saves space by only storing LODs, not normal chunks - It is faster to use DH's pregenerator to generate the LODs than first using chunky to generate the normal chunks, and then using DH to convert the normal chunks to LODs - It is part of DH, and therefore always/only called when DH needs it - Chunky calculates it's radius in blocks, confusing the user if they are not aware of this Distant Horizons' built-in LOD pregenerator is enabled by default, and can be sped up or slowed down by changing the Cpu Load in DH's settings, or disabled by turning off Distant Generation. If you want to pregenerate both LODs and normal chunks, set the Distance Generator Mode to Internal Server under Advanced, World Generator. This will of course take up quite a lot more storage space. Make sure you have C2ME installed if you want to use Internal Server, as the generation speed will be crap if you don't. Note, this also applied to other similar pregeneration mods.
HiThere
HiThere4mo ago
looks like some lods arent loading

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