can you convert a labpbr pack so it works with integrated pbr+ on complementary reimagined?
the integrated pbr+ option allows for the shaders emissives like ores and amethyst to work, but my AVPBR retextured pack only works with the labpbr option which disables the ores and amethyst emissives. is there any way i can convert it relatively easily so it works?
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Pretty sure integrated PBR in many shader packs are shaders only features. Instead of using the PBR information provided by the resource pack, the shader pack instead generates them based on the base texture.
It's probably possible to force the PBR option to only use integrated PBR in the shaders setting. See if that's available anywhere.
well i'd like to use the actual pbr in the pack, in that case is there any way to make the ores and amethyst emissives in the shader work when the rp support is on labpbr? (the actual pack doesnt have emissives for those)
Ah, that's what you meant.
In the LabPBR spec, there's an option to specify the texture as emissive. See https://shaderlabs.org/wiki/LabPBR_Material_Standard under the specular texture section for how to implement them.
LabPBR Material Standard
This is a standard covering the material data storage using only two textures in resource packs, as well as the decoding done by shader packs. They can use this data for physically based rendering (PBR), but be aware that normal and specular textures themselves are not directly related to PBR in any way.
This format has been created in the shade...
Requires manual work and an image editor with support for editing the alpha channel.
alright ill check it out
i found that avpbr does have amethyst and ore emissives, though they don't work on the labpbr option for some reason
:thonkwithshades:
Strange.
are you sure theres no simple way to keep the integrated pbr+ emissives on while the rp support is labpbr?
Depends on the shader pack. Some offers the option to mix both like Bliss, some don't.
As far as I can tell, I haven't see a single pack that offers the option to toggle certain parts to be based on LabPBR and others from integrated.
okay thanks
nvm i just found texture packs for them lol
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