Pillars of light on latest build of DH with DH plugin on paper server
Using the plugin on paper, the test build of the DH plugin, and a 1.21.6 fabric client with the latest nightly build, I get some really interesting looking rendering issues. Did not happen when just running DH without the plugin. The server was previously on 1.21.4 prior to upgrading if that is related.

22 Replies
@Jckf (GMT+2) i summon thee
Looks like fog. I don't think this is something the plugin is capable of. I actually wouldn't know how to do it even on purpose
they look dithered in the same fashion as dh fades out lod rendering
@uwainium What's the minimum setup required to reproduce this?
just confirmed it isnt an issue with singleplayer
so the minimum setup is a paper server 1.21.6 (afaik) and the latest available build for bukkit/paper snapshot build
this could be an issue of 1.21.6 when the latest build available is 1.21.5 but it seems to load the plugin just fine /shrug
thank you mr incredible

I have found the setting that fixes it actually by just resetting them all
for some reason setting it to non-colliding will make them go away
@BackSun
Since changing
Blocks To Ignore
fixes the problem that makes me think some sort of transparent block is being sent that shouldn't be.
Probably some sort of glass if I had to guess.It's either air or void air
The chances of air randomly being swapped with another transparent block without us ever seeing a random swap with a non-transparent block is extremely small
Here's a completely fresh install of Paper 1.21.6 and MC 1.21.6 with only DH installed. No such issue.

However; it looks like DH is spamming configuration messages, @пшш
that's a terrible hack to max out bandwidth, it probably should be disabled
What's it trying to do? Measure latency while transferring data?
We can add a separate ping message for that
Ie. the client can send a message with its own timestamp in milliseconds, and the server will just echo it back, then you subtract the received time from the current time and get your round-trip time
Or maybe it's possible to hook into Minecraft's own latency thing 🤔
it's a side effect of constantly readjusting max b/w
if we add a packet then it should be for that i think
as for measurements, i use difference of actual b/w - config b/w
Ah, so you're giving the server updated limits
Well the plugin doesn't respect those anyway 🙈
let me know if you want to do anything with that, i'll just disable it by default now
We can leave it if you want. I just have to do something about the console spam
Or does it not really work all that well?
it works but it's not ideal
THANK YOU SIR
I'm glad I'm not the only one that had the issue randomly
fr