Pillars of light on latest build of DH with DH plugin on paper server

Using the plugin on paper, the test build of the DH plugin, and a 1.21.6 fabric client with the latest nightly build, I get some really interesting looking rendering issues. Did not happen when just running DH without the plugin. The server was previously on 1.21.4 prior to upgrading if that is related.
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22 Replies
Yeshi
Yeshi4mo ago
@Jckf (GMT+2) i summon thee
Jckf
Jckf4mo ago
Looks like fog. I don't think this is something the plugin is capable of. I actually wouldn't know how to do it even on purpose
Yeshi
Yeshi4mo ago
they look dithered in the same fashion as dh fades out lod rendering
Jckf
Jckf4mo ago
@uwainium What's the minimum setup required to reproduce this?
uwainium
uwainiumOP4mo ago
just confirmed it isnt an issue with singleplayer so the minimum setup is a paper server 1.21.6 (afaik) and the latest available build for bukkit/paper snapshot build this could be an issue of 1.21.6 when the latest build available is 1.21.5 but it seems to load the plugin just fine /shrug thank you mr incredible
uwainium
uwainiumOP4mo ago
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uwainium
uwainiumOP4mo ago
I have found the setting that fixes it actually by just resetting them all for some reason setting it to non-colliding will make them go away
Jckf
Jckf4mo ago
@BackSun
BackSun
BackSun4mo ago
Since changing Blocks To Ignore fixes the problem that makes me think some sort of transparent block is being sent that shouldn't be. Probably some sort of glass if I had to guess.
Jckf
Jckf4mo ago
It's either air or void air The chances of air randomly being swapped with another transparent block without us ever seeing a random swap with a non-transparent block is extremely small
Jckf
Jckf4mo ago
Here's a completely fresh install of Paper 1.21.6 and MC 1.21.6 with only DH installed. No such issue.
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Jckf
Jckf4mo ago
However; it looks like DH is spamming configuration messages, @пшш
пшш
пшш4mo ago
that's a terrible hack to max out bandwidth, it probably should be disabled
Jckf
Jckf4mo ago
What's it trying to do? Measure latency while transferring data? We can add a separate ping message for that Ie. the client can send a message with its own timestamp in milliseconds, and the server will just echo it back, then you subtract the received time from the current time and get your round-trip time Or maybe it's possible to hook into Minecraft's own latency thing 🤔
пшш
пшш4mo ago
it's a side effect of constantly readjusting max b/w if we add a packet then it should be for that i think as for measurements, i use difference of actual b/w - config b/w
Jckf
Jckf4mo ago
Ah, so you're giving the server updated limits Well the plugin doesn't respect those anyway 🙈
пшш
пшш4mo ago
let me know if you want to do anything with that, i'll just disable it by default now
Jckf
Jckf4mo ago
We can leave it if you want. I just have to do something about the console spam Or does it not really work all that well?
пшш
пшш4mo ago
it works but it's not ideal
✦Kringle✦
✦Kringle✦4mo ago
THANK YOU SIR
uwainium
uwainiumOP4mo ago
I'm glad I'm not the only one that had the issue randomly
✦Kringle✦
✦Kringle✦4mo ago
fr

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