Seam on Oceans when on higher elevation with Solas shaders
When standing on my creeper farm, which is about 200 blocks above the ocean, looking into the ocean I see a clearly visible seam. There is hardly any seam in terrain, obviously if Im looking out for it specifically, I can see it, but its not immersion breaking or anything, but with the water it sort of is. Is this purely a fault of my shaders, or is DH to play somewhat? Ive played a little bit with the LOD brightness and saturation, and that helps the water somwhat, but the land is then far worse. Im playing with the Fabulously Optimized modpack + Carpet mod, tweakeroo, Freecam, and Auto Clicker on my 1.21.5 server with modded terrain, and a swatch of optimization mods such as C2ME, Noisium, Lithium, VMP, etc.

12 Replies
Oh, this might be pack specific.
ok, thats what I suspected
I think its likely the water is shaded differently, and I dont think the transparency of the real chunks takes in account of the LOD chunks like near a border, using zoomify, if I zoom into it, I cant see the low detail kelp through the water (like it hits a solid wall at the edge of the border)
The hard edge suggest that either overdraw blending is set too far or there's none to begin with.
where is overdraw blending located?
I don't know, I don't use Solas shaders.
oh in solas
If it's available, you can find it in shader settings.
I was looking in DH, mb
Ah yes, forgot to mention. When shaders enabled, graphical settings in Distant Horizons is now managed by them.
I see, that makes a lot of sense
I had this issue with bliss. Made an issue on github and the dev sent me a development version, it might help you.
Prob true, solas’ developer is really active. But Solas updates pmo because it changes the look so drastically with every update
Tweaking
and somehow they differ per machine for me