Question about pregen
Hello everyone, just want to make sure. I tried to find the answer on Discord but didn't come across any clear explanations.
So, I had a world already generated by players (not up to a specific radius, but there is a border), and I installed DH on both the server and client. The generation mode is set to
PRE-EXISTING
.
Will DH automatically generate all LODs for existing chunks when I start the server (assuming no one is online), or will I need to run the /pregen
command? Because when I execute the command and set an arbitrary radius larger than the world border, it seems to take some time to process chunks that shouldn't need to be generated.5 Replies
Use the pregen command
Pregen with pre-existing only will still only create LODs for existing chunks
In short, the pregen command respects the generation mode setting, correct?
But the current world border is set to a radius of 1500 blocks, which is roughly 94 chunks. If we account for render distance and assume the player was standing right at the border, the radius shouldn't exceed 110 chunks.
I ran
/pregen
with a radius of 200, and it feels like DH is still generating LODs beyond that. It quickly processed the chunks that were pregenerated in the previous attempt, but beyond that, it takes just as much time per chunk as regular generation, even though those chunks are already outside the previously mentioned radius.
R=1500 means diameter is 3000 blocks, divided by 16 blocks per chunk is 187.5 chunks
If we round that up to 188 and calculate the total number if chunks 188 * 188 = 35 344 chunks
If we ignore downsampling, then this would complete in less than 10 minutes
At 70 cps
I am guessing it will speed up once it goes past the area you have chunks for