Visual fog glitch on vanilla render distance

this glitch only appears when using shaders (any shaders) currently am using complementary and any other shader I try has the same issue. version: 1.21.6 modloader: Neoforge DH version: 2.3.3
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Solution:
bug is no longer occurring when using new DH version (2.3.5)
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28 Replies
Miki_P98
Miki_P983mo ago
!overdraw
YAGPDB.xyz
YAGPDB.xyz3mo ago
Q: There are holes at the edge of vanilla Render Distance, especially during movement A: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one) Some world gen speed improvement can be found when adding these three mods, but the affect will be minor: - Noisium - Faster Random - C2ME (DH 2.3.0+) The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go. If none of that helped, you can also tune the overdraw prevention, look at the third section to know how. Q: There are low quality full blocks behind and around non-full block, e.g. fences or ladders A: This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain. How much of the terrain is covered is determined by the overdraw prevention: 1.0 will mean DH LODs start where vanilla chunks end. 0.1 will mean that DH render very close to the players position. 0.0 sets it on auto mode. To fix this, you can either: Increase your vanilla RD, which will move the DH LODs further from you. Tune the Overdraw Prevention setting, see the next section to know how. Q: Where do I edit the overdraw prevention setting? A: Overdraw prevention setting can be edited inside the DH config under: Advanced > Graphics > Culling BUT: if you use shaders, they will influence overdraw prevention. The effectiveness of overdraw prevention depends on the shader’s internal settings, which may or may not be adjustable. However, the shader’s overdraw prevention will always operate within the limits set by DH’s overdraw prevention. To avoid conflicts, ensure that DH’s overdraw prevention is not set too high.
Miki_P98
Miki_P983mo ago
Section 1
Xyphin
XyphinOP3mo ago
I tried but now I have black fog on vanilla render distance
Xyphin
XyphinOP3mo ago
No description
Xyphin
XyphinOP3mo ago
I also tried to disable fog settings in DH and shaders
Miki_P98
Miki_P983mo ago
!logs
YAGPDB.xyz
YAGPDB.xyz3mo ago
You should send your latest.log file to provide additional useful information. Logs are usually located in the .minecraft/logs directory. On Windows: %appdata%\.minecraft\logs On Linux: ~/.minecraft/logs On Mac: ~/Library/Application Support/minecraft/logs Please upload the file to mclo.gs instead of sending the raw file. This makes reading the contents of the file a lot easier and improves the chances of you getting the help needed. After uploading the file, click on Save and send the link.
Miki_P98
Miki_P983mo ago
Does the black fog happen with DH as the only mod? Can you try updating DH?
hardester
hardester3mo ago
This bug still a thing in NeoForge?
Xyphin
XyphinOP3mo ago
the updated one is 1.21.7 and doesnt load with 1.21.6 too and the new announcement does not contain a link so do I just use the same version as before? (2.3.3 beta)
Xyphin
XyphinOP3mo ago
yep same issue when DH only mod (and other dependencies)
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Xyphin
XyphinOP3mo ago
but no visual mods
Miki_P98
Miki_P983mo ago
DH does not have any dependencies Does it happen only with shaders? NeoForge and Forge have currently broken shader support on DH 2.3.3, you can try going back to DH 2.3.2
Xyphin
XyphinOP3mo ago
I meant dependencies for the server I was on; nothing visual tho and yes it does only happen with shaders isnt 2.3.2 only for 1.21.5?
Miki_P98
Miki_P983mo ago
No 2.3.2 support major versions from 1.16.5 up to 1.21.4 (I think) Same MC versions as all the other DH versions +- the MC versions that were or were not yet released
Xyphin
XyphinOP2mo ago
any updates on the bug?
Solution
Xyphin
Xyphin2mo ago
bug is no longer occurring when using new DH version (2.3.5)
No description
Brickin
Brickin2mo ago
how did you install DH with version 2.3.5 ??
Brickin
Brickin2mo ago
i foud but, it's not working for me, how did you correct this ?
No description
Skillnoob_
Skillnoob_2mo ago
!overdraw
YAGPDB.xyz
YAGPDB.xyz2mo ago
Q: There are holes at the edge of vanilla Render Distance, especially during movement A: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one) Some world gen speed improvement can be found when adding these three mods, but the affect will be minor: - Noisium - Faster Random - C2ME (DH 2.3.0+) The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go. If none of that helped, you can also tune the overdraw prevention, look at the third section to know how. Q: There are low quality full blocks behind and around non-full block, e.g. fences or ladders A: This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain. How much of the terrain is covered is determined by the overdraw prevention: 1.0 will mean DH LODs start where vanilla chunks end. 0.1 will mean that DH render very close to the players position. 0.0 sets it on auto mode. To fix this, you can either: Increase your vanilla RD, which will move the DH LODs further from you. Tune the Overdraw Prevention setting, see the next section to know how. Q: Where do I edit the overdraw prevention setting? A: Overdraw prevention setting can be edited inside the DH config under: Advanced > Graphics > Culling BUT: if you use shaders, they will influence overdraw prevention. The effectiveness of overdraw prevention depends on the shader’s internal settings, which may or may not be adjustable. However, the shader’s overdraw prevention will always operate within the limits set by DH’s overdraw prevention. To avoid conflicts, ensure that DH’s overdraw prevention is not set too high.
Skillnoob_
Skillnoob_2mo ago
Section 3
Brickin
Brickin2mo ago
Nothing append, i already do this
Xyphin
XyphinOP2mo ago
just click on the download link again in #links-n-downloads . the same link is updated for every version
Brickin
Brickin2mo ago
i do this Thanks For all

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