Modded Glass showing up as white when id prefer it clear

Ive made a floor of Create's Framed Glass and was surprised to see it rendering as white in distant horizons. Is there a way for me to set up DH so that it appears as clear?
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8 Replies
Miki_P98
Miki_P983mo ago
I don’t think DH exposes any settings related to block specific transparency in LODs
einsteinalbert
einsteinalbertOP3mo ago
ah that's a shame so there's no solution at all? besides making the whole thing out of normal glass?
Miki_P98
Miki_P983mo ago
You can create a resource pack that will set the class top texture to be fully clear, it might help. Outside of that no other ideas
einsteinalbert
einsteinalbertOP3mo ago
ill look into it k so seems even regular glass wouldnt help as it still renders white. are there any blocks that render transparent?
Miki_P98
Miki_P983mo ago
Tinted glass should be translucent Real glass should be too I guess, though IDK as in vanilla it is a cutout
einsteinalbert
einsteinalbertOP3mo ago
i tried normal glass, ill look into tinted glass For posterity, neither are transparent when rendered in DH it would seem Tho it may be a result of me setting everything to max graphics
hardester
hardester3mo ago
Interesting, in this issue post https://discord.com/channels/881614130614767666/1393515832176279594, they're struggling to get glasses visible, yet yours is the exact opposite. There's probably some quirks in the rendering that causes these visual differences.
Miki_P98
Miki_P983mo ago
Make sure DH transparency is set to full, outside of that I have no other ideas :/

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