Modded Glass showing up as white when id prefer it clear
Ive made a floor of Create's Framed Glass and was surprised to see it rendering as white in distant horizons. Is there a way for me to set up DH so that it appears as clear?

8 Replies
I don’t think DH exposes any settings related to block specific transparency in LODs
ah that's a shame
so there's no solution at all?
besides making the whole thing out of normal glass?
You can create a resource pack that will set the class top texture to be fully clear, it might help. Outside of that no other ideas
ill look into it
k so seems even regular glass wouldnt help as it still renders white. are there any blocks that render transparent?
Tinted glass should be translucent
Real glass should be too I guess, though IDK as in vanilla it is a cutout
i tried normal glass, ill look into tinted glass
For posterity, neither are transparent when rendered in DH it would seem
Tho it may be a result of me setting everything to max graphics
Interesting, in this issue post https://discord.com/channels/881614130614767666/1393515832176279594, they're struggling to get glasses visible, yet yours is the exact opposite.
There's probably some quirks in the rendering that causes these visual differences.
Make sure DH transparency is set to full, outside of that I have no other ideas :/