cant seem to get LOD to load on server world IF shaders are enabled
Fairly new to DH and modern day minecraft mods. TLDR i followed the guide on https://gist.github.com/Steveplays28/52db568f297ded527da56dbe6deeec0e for neoforge and have things working on both single/multiplayer.
Im running a 1.21.4 server with some friends although the server is vanilla. I downloaded the world and went to single player and world gen'd just fine and copied it over to the servers sqlite file and things work fine in the server too.
The issue is that once i turn on shaders, it doesnt seem to load past the vanilla render distance. Im using any of the shaders mentioned in the github list both directly from the download link / from their github if available like bliss 2.0.4. Things work fine and I can see far away if I have them off.
Sorry if its such a simple fix but i couldnt figure out a good key search term without getting a bunch of unrelated tickets to look through.
Gist
Distant Horizons shader compatibility info
Distant Horizons shader compatibility info. GitHub Gist: instantly share code, notes, and snippets.
Solution:Jump to solution
Downgrade DH to 2.3.2 or switch to fabric, there's a bug with shaders on the current version
9 Replies
are you on neoforge
yeah
"Use DH 2.3.2 or switch to Fabric
Shaders are bugged on 2.3.3 NeoForge"
i assume this is the fix
Solution
Downgrade DH to 2.3.2 or switch to fabric, there's a bug with shaders on the current version
bet
ty
yep
DistantHorizons-neoforge-fabric-2.3.2-b-1.21.4 should be fine?
yes
bet yeah that worked, didnt seem to work with bliss shaders but did work with some of the other oens
forgot how to mark this as solved
