Low performance with transparent objects
So, using DH on 1.21.6, I'm noticing that my FPS tanks anytime that I'm viewing the horizon/LODs through something transparent like glass. Just looking out the window of my house I go from like 60 to 40 FPS, and the more varied the transparency is, the worse the drop is. I also looked at the horizon through my friend's super smelter and FPS dropped to like 20. Same thing looking through the transparency effect on a Nether portal.
Computer specs:
Core i7 10700KF
64 GB DDR4
RTX 3090
I'm running at 4K w/ Complementary Shaders, native render distance set to 10 chunks and DH set to 128.
Computer specs:
Core i7 10700KF
64 GB DDR4
RTX 3090
I'm running at 4K w/ Complementary Shaders, native render distance set to 10 chunks and DH set to 128.