Are the LOD chunks calculations reused to generate the real chunks ?
In the mod settings there is the option :
that is is used to determine :
Advanced options > World Generator > Distance Generator Modethat is is used to determine :
How complicated the generation should be when generating chunks outside the vanilla render distanceit can be set to :
Pre-Existing Chunks onlySurfaceFeaturesFull - Save Chunks
From what I understand it means we can choose at which state of the chunk generation the algorithm should be stopped.
For instance inSurfacemode, it will stop before generating the features, inFullit will actually finish the chunks and save them, etc...
My question is : when partially generating the chunk (so not usingFull), is the partial result used to generate the chunks when they get in vanilla render distance or is everything recomputed from the beginning ?
Solution
Minecraft will have to do everything from the beginning if you choose to not save the chunks