Are the LOD chunks calculations reused to generate the real chunks ?

In the mod settings there is the option :
Advanced options > World Generator > Distance Generator Mode
that is is used to determine :
How complicated the generation should be when generating chunks outside the vanilla render distance
it can be set to :
  • Pre-Existing Chunks only
  • Surface
  • Features
  • Full - Save Chunks
    From what I understand it means we can choose at which state of the chunk generation the algorithm should be stopped.
    For instance in Surface mode, it will stop before generating the features, in Full it will actually finish the chunks and save them, etc...
    My question is : when partially generating the chunk (so not using Full), is the partial result used to generate the chunks when they get in vanilla render distance or is everything recomputed from the beginning ?
Solution
Minecraft will have to do everything from the beginning if you choose to not save the chunks
Was this page helpful?