Are the LOD chunks calculations reused to generate the real chunks ?
In the mod settings there is the option :
Advanced options > World Generator > Distance Generator Mode
that is is used to determine :
How complicated the generation should be when generating chunks outside the vanilla render distanceit can be set to : -
Pre-Existing Chunks only
- Surface
- Features
- Full - Save Chunks
From what I understand it means we can choose at which state of the chunk generation the algorithm should be stopped.
For instance in Surface
mode, it will stop before generating the features, in Full
it will actually finish the chunks and save them, etc...
My question is : when partially generating the chunk (so not using Full
), is the partial result used to generate the chunks when they get in vanilla render distance or is everything recomputed from the beginning ?Solution:Jump to solution
Minecraft will have to do everything from the beginning if you choose to not save the chunks
4 Replies
No
Solution
Minecraft will have to do everything from the beginning if you choose to not save the chunks
Also it differes a bit more than just stopping the generation at the right moment
Full uses all native MC functions for generating resulting in 100% correct chunks that can be saved
Features and below used DH's multithreaded generation, it is much faster (especially if C2ME that multithreads vanilla function is not installed), but results in only almost correct chunks, so they can't be saved
thanks a lot