DHS LOD import stops after a bit and only resumes after reconnecting to server
I pregenerated a radius of 1875 chunks on my server. My client is set to a radius of 1024.
My client will import LOD's for a short while, and then the wireframe will disappear and no new LOD's will appear. If I disconnect from the server and reconnect, the wireframe will reappear and I see new LOD's being added. First screenshot is before disconnecting (when the import stopped) and second is after reconnecting.
I am on the latest 1.21.7 plugin and 1.21.7 fabric mod from gitlab


9 Replies
Thankfully reconnecting mitigates it, but I was hoping to just go AFK while it downloads and sets up all the LOD's.
Also should specify, it's the latest plugin off the develop branch and latest client mod off of the main branch. Was previously on a
0.10.0
snapshot plugin and noticed the same behavior, so I'd imagine this isn't a new issuePlease post a screenshot of your game with the F3 debug information enabled when this happens
I suspect its still going, but has reached a quality drop-off point that requires all LODs in an area to be loaded and downsampled before anything can be rendered

According to this your DH is idle, not waiting for any data and not working on anything else in the background
Can you upload the log file from your game when this happens?
Sorry just came back to this. Sure thing
I dont see anything out of the ordinary here. Perhaps the server you're on is set to generate LODs for pre-existing chunks only?
That shouldn't be an issue. I ran
dhs pregen
a while ago for a radius of 1875 chunks. And when I disconnect and reconnect, new chunks get loaded locally and rendered. It just gets stuck after a while and reconnecting solves it 🤷
And generate_new_chunks
is set to true (not set in the config but I see true is the default value, and I get the warning when I start the server)Strange. Are you on the latest versions of both DH and DHS?