OpenGL game (Battle Brothers) fails to launch on Bazzite with NVIDIA/Wayland

Hello, I'm having a persistent issue launching the GOG version of Battle Brothers (an OpenGL game) on my Bazzite desktop. https://www.protondb.com/app/365360 The game works perfectly on my other Bazzite laptop, but fails on my desktop. A small window flashes, but the game exits immediately. My System: OS: Bazzite 42 (Wayland) GPU: NVIDIA GeForce RTX 2080 Ti CPU: AMD Ryzen 7 5800X3D What I have tried: Lutris, Heroic, and adding it directly to Steam. Multiple GE-Proton and Proton Experimental versions. Installing .NET 4.8 via Winetricks (this seemed necessary but didn't solve the final launch). Using Bazzite's DISABLE_GC_CONTAINER=1 to bypass the UMU wrapper in Lutris. Using Heroic's "Disable UMU runner" setting. Setting the __GL_THREADED_OPTIMIZATIONS=1 environment variable. The last crash error code visible in the logs was an access violation (c0000005), pointing to a runtime issue. I suspect this is a deep incompatibility between the NVIDIA proprietary driver, Wayland, and how this specific OpenGL game initializes. Any help or insight would be greatly appreciated. Attached is a logfile from Heroic-launcher tries.
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