Assign Parameters with a Curve or Two
Assigning parameters - like jitter, height variation, ect. would be much improved if they could be set on a curve. Say - tree height/size. With a non-linear curve one could have a high number of small trees and a few large ones. The other type of choice would be a value "between two curves" for more variation.
In general, I'm finding that jitter, variation, and randomness is not high enough or as controllable as it should be for the type of work I'm trying to art direct.
2 Replies
Thanks for the feedback, noting it down!
Tho’ I am primarily an Unreal User now, a lot of the parameters in Unity (especially particles and fix) were set with curves (if you are looking for an example) and that allowed a much higher level of creativity and choice for a smaller amount of work in the UI (and I have no clue how this affects the back-end!)