Manually downloading server lods
I was wondering where exactly to put the single .sqlite file from the server in the client lod folder for server lods.
Only doing this because I don't want to use the auto download function that DH has for server side.

Solution:Jump to solution
Well the lods in a server are saved in the world of the server the same way they are stored in a single player world, that means <world>/data (overworld) DIM-1/data (nether) and DIM1/data (end)
8 Replies
So you wanna tranfer from the server to a singleplayer world?
You can find the server's cached lods somewhere in .minecraft/distant_horizons_server_data, and take all files from there and drop them into <save folder>/data for the overworld, <save folder>/DIM-1/data for the nether, and <save folder>/DIM1/data for the end
To transfer from a singleplayer world to a server, just do the reverse!
ah sorry, I mean to download all the server lods from the server host and then put it on the client so the client can have all the lods for a server immediately upon joining
!lodstored
Single Player:
- Overworld:
.minecraft/saves/WORLD_NAME/data/DistantHorizons.sqlite
- Nether: .minecraft/saves/WORLD_NAME/DIM-1/data/DistantHorizons.sqlite
- End: .minecraft/saves/WORLD_NAME/DIM1/data/DistantHorizons.sqlite
- Custom Dimensions: .minecraft/saves/WORLD_NAME/DIMENSION_FOLDER/data/DistantHorizons.sqlite
Multiplayer:
- .minecraft/Distant_Horizons_server_data/SERVER_NAME/
Server Mod
- Overworld: SERVER_FOLDER/world/data/DistantHorizons.sqlite
- Nether: SERVER_FOLDER/world/DIM-1/data/DistantHorizons.sqlite
- End: SERVER_FOLDER/world/DIM1/data/DistantHorizons.sqlite
- Custom Dimensions: SERVER_FOLDER/world/DIMENSION_FOLDER/data/DistantHorizons.sqlite
Server Plugin
All dimensions in one file: SERVER_FOLDER/plugins/DHSupport/data.sqlite
NOTE:
Sometimes there might be 2 additional files next to the main one with extensions .sqlite-wal
and .sqlite-shm
If there are, all 3 should be treated as a single file, a.k.a. moved, deleted, backed-up always together!
If you don't, the database will become corrupted.If the folder names don’t make sense, it means the server does not have DH installed and DH an the client does not know the names of the dimensions
It is just try and error at this point, it will be faster than reverse engineering the random names
Solution
Well the lods in a server are saved in the world of the server the same way they are stored in a single player world, that means <world>/data (overworld) DIM-1/data (nether) and DIM1/data (end)
Nothing more to it
If youhave access to server files, just take lods from the world directory, saved as they would in a singleplayer world!
thankyou, I got it now