Incorrect rendering of a human-made sky structure

On a multiplayer server, there's an iron golem spawner made in the sky, which looks as on the first picture. The LOD makes it partially appear as it was a huge wall connected to the ground. I am aware that such stuff might be a bit difficult to create LOD for, but as seen on the screenshot, upper half of the structure (which is identical or almost identical to the lower parts) is rendered correctly, which would suggest that DH is indeed capable of handling such things properly. Is there anything that I can do on my end to fix it? If not, is it a bug that could potentially be fixed in future releases or something that's just a consequence of how detail simplification works?
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Solution:
You can also try increasing vertical quality of the above won’t work
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3 Replies
Skillnoob_
Skillnoob_3mo ago
you can disable cave culling or change the cave culling height in the advanced graphics
Solution
Miki_P98
Miki_P983mo ago
You can also try increasing vertical quality of the above won’t work
Miki_P98
Miki_P983mo ago
The cave culling height should be at least slightly below the ground level of the bugged structure or lower of course

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