how do i pregenerate chunks on my local server
Pretty much the title, i cant seem to figure out how to do it. I have to load each chunk myself to save it. I must've missed something, if so, please someone point me in the right direction
15 Replies
dh pregen start <dimension> <origin> <radius>
Example: dh pregen start overworld 0 0 256
i am on a vanilla server so do i just run this as player?
i don't need to install it on server right?
I assumed you had it installed on a server
!server
DH won't be able to generate LODs for chunks outside the vanilla render distance unless DH is installed on the server (DH 2.3.0+). Instead, as you travel around the world, LODs will be generated for areas you've visited.
If DH is installed on the server, it will work just like in singleplayer, gradually pregenerating chunks around the player. The server also has access to the
/dh pregen start <dimension> <origin> <chunkRadius>
command, useful when you want to pregen without anyone online.
For more information about serverside support, click hereGitLab
Server Owners · Wiki · Distant-Horizons-Team / Distant Horizons ...
This is a mod that adds a Level Of Detail (LOD) system to Minecraft. This implementation renders simplified chunks outside of the normal render distance allowing for an...
okay thank you
i will follow this and update for any other questions
if i am on coords, lets say -96 73, do i put those coords as origin?
You don't have the mod installed on the server, you can't do that
i installed it on the server
I'd generally advise to just run it from 0 0, but that works as well
okay thank you
chunk radius should be around 64 right
for moderate range
64 is basically nothing for DH
so i gotta put something like 1024 or something
Not that much
256 or 512 if you want a large radius
i see
my eta is at 6 minutes for 64 chunks
is that fine or do i allocate more resources to my server
Idk i don't ever generate a radius this small
You can change the thread preset to make it faster
Solution
dh config common.threadPreset