Unplayable on server. Culling, stuttering and rollback

I’ve been struggling with the mods for about 3 hours. I launched a second server centered around Tectonic, Terralith, Infinity Cave, and Cobblemon. I pre-generated the map for around 10 hours. But the chunks appear black, as if nothing was loaded. When I generate new chunks, the server spikes to 3000ms and shows a lag warning. When I use Spark Profiler, it indicates that the issue comes from C2SME, ModernFix, and Lithium. I tried uninstalling them, but nothing changed. As soon as I generate new chunks, the CPU usage shoots up to 300% and 3000ms. I’m not sure what to do, because a month ago I ran a survival world with the same mods and didn’t have this problems.
11 Replies
Miki_P98
Miki_P983mo ago
You can try reducing the DH’s CPU load preset
KurooW
KurooWOP3mo ago
How did i do that on server ?
hardester
hardester3mo ago
For the mod variant, it should be the following command:
/dh config common.threadPreset <press tab for command auto-completion>
/dh config common.threadPreset <press tab for command auto-completion>
For the plugin variant, you need to edit the configuration file instead.
KurooW
KurooWOP3mo ago
Thank you. I do this but not helping that much. I have something like a culling. The chunk don't load and i see the caves ect Someone tell me that i need to use chunky for pregenerate chunk
hardester
hardester3mo ago
Using Chunky while having Distant Horizons mod variant installed is ill-advised. As for the culling thingy, is it some kind of a circle around you?
KurooW
KurooWOP3mo ago
No just the chunk i wanna generate
KurooW
KurooWOP3mo ago
spark
spark is a performance profiler for Minecraft clients, servers, and proxies.
KurooW
KurooWOP3mo ago
idk if it help maybe i need to pregen the map on singleplayer and after export on multiplayer ?
KurooW
KurooWOP3mo ago
No description
KurooW
KurooWOP3mo ago
No description
KurooW
KurooWOP3mo ago
"[15:34:13] [Server thread/INFO]: ================WORLD_GEN_STEP_INITING============= [15:34:13] [Server thread/INFO]: C2ME detected: DH's pre-existing chunk accessing will use methods handled by C2ME. [15:34:13] [Server thread/INFO]: Batch Chunk Generator initialized [15:34:13] [Server thread/INFO]: Creating world gen queue [15:34:13] [Server thread/INFO]: Created world gen queue [15:34:13] [Server thread/INFO]: Set world gen queue for level [minecraft:overworld]. [15:34:14] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 15195ms or 303 ticks behind" yep idk. I guess i'll just play without the mod

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