HGL
extended-salmon

WINEDLLOVERRIDE not working with opengl32.dll

For some reason, I cannot get ReShade to work with OpenGL games on Heroic. I've tried several OpenGL games. Doom 3 on Steam DOES load opengl32.dll, with the same WINEDLLOVERRIDES="opengl32=n,b" variable. Since Steam and Heroic may use different Proton versions, I set both to Proton-Experimental and yet Steam loads OpenGL while Heroic does not. P.S. Still some confusion about WINEDLLOVERRIDE vs. WINEDLLOVERRIDES and opengl32 vs. opengl32.dll, but it does not seem to make a difference..?
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