replacing blocks with water
Hello, I wanted to ask you a question. I'm a small YouTuber/streamer. I would like to create a small collection of mods. The idea is that I want to run about 20 people on the server. And for this, I want to generate a world of 3,000 blocks. Install this mod and see the whole world (I have already figured out how to do this), BUT there is a slight discomfort that the world ends abruptly (and for me it prevents immersion in the game). QUESTION is there a way to make sure that after 3000 blocks, instead of emptiness, I see water that would then be covered by fog (I want the feeling that all players will be on a large island)?
9 Replies
You can generate the world out far enough that the edge isn't visible, no?
technically, I can generate a world further than 3000
Frankly speaking, I already thought that I could just sit for 10 hours and manually replace them with water after 3000 blocks by replacing the chunks.
BUT I really don't want to sit and manually change chunks.
What kind of server are you using?
Just the core of the fabric
I don't think there will be a big problem in optimizing the server.
Okay, then sadly I cannot help. I only work on the Bukkit/Paper plugin - and my idea was to simply respond to chunks that don't exist with a pre-configured default, like how you can create custom flatmaps
Thanks for the tip, I'll think in that direction.
Hm yeah I guess you could create a flatmap that is all sea, and plop your island in the middle of it
Then all new chunks will just be sea
yes, I roughly understood the idea and how it could be implemented. Thanks
It's just that a long time ago, I was playing with shaders. And they created the illusion of water beyond the drawing range. And I thought that maybe someone knows something similar.
This is now available in the plugin. When generation of new chunks is disabled, you can describe a "fake chunk" in the configuration file - and that will be used to generate LODs instead of real world data.