2 weird issues
1. clouds render on top of distant horizon blocks
2. water has this really weird thing


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also i noticed sometimes that weird dotted white area happend on the border of normal chunks and dh chunks, not just on water
and i just saw this

yeah theres just a load of stuff that isnt loading in
Vanilla will always render on top of DH and that includes clouds, nothing you can do to prevent that
You can only reduce vanilla cloud RD or disable them
guess ill deal with it
As for the water and terrain
!overdraw
Q: There are holes at the edge of vanilla Render Distance, especially during movement
A: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one)
Some world gen speed improvement can be found when adding these three mods, but the affect will be minor:
- Noisium
- Faster Random
- C2ME (DH 2.3.0+)
The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go.
If none of that helped, you can also tune the overdraw prevention, look at the third section to know how.
Q: There are low quality full blocks behind and around non-full block, e.g. fences or ladders
A: This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain.
How much of the terrain is covered is determined by the overdraw prevention:
1.0 will mean DH LODs start where vanilla chunks end.
0.1 will mean that DH render very close to the players position.
0.0 sets it on auto mode.
To fix this, you can either:
Increase your vanilla RD, which will move the DH LODs further from you.
Tune the Overdraw Prevention setting, see the next section to know how.
Q: Where do I edit the overdraw prevention setting?
A: Overdraw prevention setting can be edited inside the DH config under:
Advanced > Graphics > Culling
BUT: if you use shaders, they will influence overdraw prevention. The effectiveness of overdraw prevention depends on the shader’s internal settings, which may or may not be adjustable. However, the shader’s overdraw prevention will always operate within the limits set by DH’s overdraw prevention. To avoid conflicts, ensure that DH’s overdraw prevention is not set too high.
Section 1
i could only find noisium as i am on curseforge, but it seems to be working fairly well
i want to play this modpack with friends and im gonna use essential mod to host it, is there anything id have to do so nothing bugs out
Is something preventing you from searching mods on Modrinth?
Also I think those mods should be on CurseForge
im on 1.20.1
Better to use E4MC instead of Essential
oh whats that
Less clutter
also im on forge not fabric
A mod for hosting lan world to the internet
The thing you want essential for, but standalone and safer
alright
so would i just like
download it and share a link or code or smt to my friends when im on
Download it, open the world to lan and send them the link it generates
i dont want randoms joining me and it seems like thats a thing
ah okay#
The other clients should not even need it
Though always better to have it
There should be less randoms on E4MC by default as it has safer link generation than Essential
Though if anyone would randomly join, you can enable a whitelist in the config to allow only specific users to join
how does it work with op
because if i had op i could just kick them
Believe me if a random joins your server they did it for a reason to destroy it. It is impossible to stumble upon such server by accident. One has to look at them.
You won’t have a time to react when they use some automated exploit to covert your world into mixture of lava, cobblestone, and general destruction
It is always recommended to whitelist a server to prevent that from happening, not many people do it and not many people stumble upon a griefer
I always took the risk with my servers, though at least 1 person on this server got their private MC server griefed
bruh
that wasnt even bad
eh
how do i set up a whitelist
ive never seen someone randomly join my worlds with essential
Essential has protections put in place to block these network scanning bots, dedicated servers do not.
In any case, setting up whitelisting is a 2 step process:
1. Add your user into the whitelist with the
/whitelist
command, then
2. Edit server.properties
, set the property whitelist
into true
.
You should now have a whitelist enabled.
To add players into your whitelist, you will need their player ID and add it with the whitelist command as mentioned.It is very hard to do, even harder with E4MC, but if someone is dedicated enough they can do it
For E4MC or Essential the whitelist is probably in their config files