Iris can't load the shaders for some reason it doesn't give a crash
Unexpected error while creating framebuffer: Draw buffers [0, 1, 2, 3] Status: 36054 how to fix?
5 Replies
Mobile launcher?
:linus:
Yea I use a special renderer that is designed for mobile user to use shaders and sodium
Clearly it doesn't make you run shaders, does it?
:linus:
It's still in beta so idk
It has yet to approve more
Oh wait it said it can run most shaders...
Whoever made this renderer, go as them instead of here.
The Iris project does not and will not support mobile launchers so long as the native graphical backend of the device is OpenGL ES and not OpenGL.
:haha_yes: