Water generation becomes black
Im running DH latest version, on 1.20.1, Fabric. Checked most of the mods and none of them were on the incompatible list. Essentially, when the player distance goes up, the rendering of the water starts to render the seabed, or any mass underneath the ocean and the rendering becomes like a invisible, void black. As the player distance by y increases, the more areas of the sea becomes "black". Also, I have Iris and all those stuff installed, all versions should be up to date, and I'm rendering it with the Bliss Shaders. Anyone can help, because every time I try to take cinematics images, or just play around with the world, these ugly black shadows of seemingly the seabed layer of the ocean keeps rendering as black, and it looks really ugly.



6 Replies
Singleplayer?
Yeah single player world
Looks like a shader bug
Which Bliss shader version do you use?
GitHub Main/Stable
or
GitHub Unstable/For-Testers
Does this happen with other shaders?
Or without shaders?
this is a problem with bliss
for me personally the unstable dev version fixed it
sorry for the very late reply, by any chance can you send me a download link for it tysm
https://github.com/X0nk/Bliss-Shader/tree/Unstable
Green code button, then download ZIP
GitHub
GitHub - X0nk/Bliss-Shader at Unstable
A minecraft shader which is an edit of chocapic v9 - GitHub - X0nk/Bliss-Shader at Unstable