Water generation becomes black

Im running DH latest version, on 1.20.1, Fabric. Checked most of the mods and none of them were on the incompatible list. Essentially, when the player distance goes up, the rendering of the water starts to render the seabed, or any mass underneath the ocean and the rendering becomes like a invisible, void black. As the player distance by y increases, the more areas of the sea becomes "black". Also, I have Iris and all those stuff installed, all versions should be up to date, and I'm rendering it with the Bliss Shaders. Anyone can help, because every time I try to take cinematics images, or just play around with the world, these ugly black shadows of seemingly the seabed layer of the ocean keeps rendering as black, and it looks really ugly.
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6 Replies
Jckf
Jckf4w ago
Singleplayer?
sustem
sustemOP4w ago
Yeah single player world
Miki_P98
Miki_P984w ago
Looks like a shader bug Which Bliss shader version do you use? GitHub Main/Stable or GitHub Unstable/For-Testers Does this happen with other shaders? Or without shaders?
zazarpro
zazarpro4w ago
this is a problem with bliss for me personally the unstable dev version fixed it
sustem
sustemOP3w ago
sorry for the very late reply, by any chance can you send me a download link for it tysm
Miki_P98
Miki_P983w ago
https://github.com/X0nk/Bliss-Shader/tree/Unstable Green code button, then download ZIP
GitHub
GitHub - X0nk/Bliss-Shader at Unstable
A minecraft shader which is an edit of chocapic v9 - GitHub - X0nk/Bliss-Shader at Unstable

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