Multiplayer - Voice chat pitch is warped when moving
When a player scales themself or moves themself while talking, their voice gets pitched up or down badly. And if you are scaling or moving yourself, you also hear other voices pitch get badly warped.
If you are using Unity audio sources for the pitch, I believe this may be caused by the Doppler Level not being set to 0 (by default it's 1). The Audio Source Doppler Level should be set to 0 for voice chat, otherwise the voices will get pitched up or down based on movement. My colleague and I had trouble hearing each other due to this issue.
Thanks!
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