question about client-side LOD fading on servers
Hi! I play in a small server on 1.20.1 and have distant horizons installed on my end, but it is not in the server. I understand that LODs generate as you move around the world, which is fine. I have much of them pregenerated and saved, but whenever I log onto the server and move around the map, the LODs fade out as I get closer and it takes a while for the actual chunk to load in despite my vanilla render distance being at max. I have tweaked with settings for days and can't seem to fix this. Video shows the issue starting around 14 seconds in. It is extremely annoying especially when approaching large cliff formations like near the end of the video. Is there any way this can be fixed so it doesn't do this???