DH chunks halting generation.
Making a modpack. I'm running 8GB of RAM, and I have my CPU load set to Aggressive. There are a few chunks here and there that might generate when first loading the world, but it just stops. I've checked the FAQ for anything related to this, there's nothing there that mentions chunks halting. I'm not sure if this is a mod compatibility issue or not. Could be a config issue, but I just regenerated the config and it's still doing it. It does it even without shaders.
45 Replies
shoot i forgot to post logs
latest.log
uploaded to mclo.gsUploaded by squoshi.
Stay in-game for 5-10 minutes and see if it resumes.
i have waited 20 minutes
i didn't pause the game, i have had chat open
@BackSun @пшш Seeing a lot of this recently
oh is it a common issue?
Yes, and I have experienced it myself, but it always resumes after a while for me 🤔
Multiplayer or single player?
Is the world gen task count still going up?
singleplayer, the task count is going up only if i move
i can't see any new LODs though
Can the problem be reproduced with no world gen mods?
yes, and it would also be a high task if i did it again as my pack is heavily configured
to note, i do have C2ME
It might be related to some jank with how the world gen queue is currently set up. But I can’t say for certain.
I haven’t seen this issue before, the closest I’ve seen is people getting confused because the downsampler is running so it doesn’t appear like the world generator is running.
Re-writing the world gen queue logic is on my todo list but I don’t expect to get to it for a while (working on other things right now).
i can wait if it's something i can't fix myself
i'm not in a rush to release
please do ping me if it has been found though
oddly enough even the culling is weird

these are the only chunks i can see
if more extensive testing is needed on y'all's side i can DM you the pack but i can't send it directly here because it's private
Testing with a full mod pack isn’t feasible since there are too many variables to test with.
In the time being I’d recommend trying with fewer/no mods and seeing if the issue is reproducible.
Otherwise delete your DH config in case something got goofed up there.
i will try regenerating the config again
Do downsampler tasks show in F3?
i just exited the game :sobbign:
hold on
It's a question for James
oh nvm
ah wait it does show in the bottom right of the first screenshot i sent
Yes, they should appear as “update propagator”
Pretty sure they all show 0/x with no increasing totals when it happens to me
i regenerated the config and it's still not showing any new LODs

Remove your other mods and/or disable shaders.
It appears the generator is running in that screenshot.
Hmmm. Interesting.
Not sure why/how that would happen.
Can you consistently reproduce it?
I think so. I'll do some testing when I'm back home
disabled shaders, still nothing

not even the TPS is being affected
Remove your world gen mods and create a new world.
will try that
!binarysearch
Try a binary search and figure out which mod is causing it.
So disable half of the mods, see if issue is still there, if yes disable half again etc etc until you find the mod that's causing the issue.
If you can consistently reproduce the problem with the latest dev build in single player with no other mods write up the reproduction steps in a git issue and I’ll take a look at it when I have time.
reproducible
i see this in the logs occasionally
latest.log
uploaded to mclo.gsUploaded by squoshi.
What are your steps.
Can you reproduce it on a mod loader that isn’t forge?
I can’t debug forge.
i cannot reproduce on fabric
even on fabric i used the same worldgen mods
lithosphere, tectonic
Good gravy that’s a lot of error messages that aren’t related to DH (as far as I can tell).
yeah mostly loot tables
can't fix it
modpack dev in a nutshell 😩
If the issue only appears on forge that’d be really strange since none of DH’s world gen logic should be mod loader dependent, unless forge is getting locked up when we try getting existing chunks.
And unfortunately due to forge jank I have no way of running forge in a debug environment so that makes troubleshooting and fixing significantly more difficult, which in turn means I’m less likely to look at that issue over others, sorry…
i'll be testing in an empty instance with the same graphics mods
and worldgen
first testing without worldgen
hm, works fine
doing sequential search because a binary search would screw everything over
AHA
it was one of the mods but i'll have to slowly re-enable some
seems to be ecliptic seasons
i don't remember if i updated ES
i'll have to check
Solution
yup it was outdated
that was the issue