Memory Leak cause by hanging ClientLevel instances
This bug happens when player are constantly teleporting to different locations/dimensions. The ClientLevel instances referenced by levelWrapperToFileMap cannot be cleared by garbage collector, leading to the memory leak.
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Here are some infomation from MAT:


Persistent VRAM usage on loading Distant Horizons LODs. - Distant H...
VRAM usage on the GPU is persistent, even when leaving and rejoining the world. The initial "LOD Quality" preset that was loaded is "Extreme". Changing it to a lower preset does not change the VRAM usage numbers, however, when change back into "Extreme", the begins to climb rapidly as further LODs start loading in. I have a total of 512 chunks w...
Meanwhile, I found that this issue still persists. My graphics card is an RTX 3080 Ti with the latest drivers installed.
VRAM leak