Dash not work correcly in UE 5.6.1

Dash not work correcly in UE 5.6.1
17 Replies
DanielFreden (Dash for UE5)
Hi @Kai_Cinematics You are quick on the updates 😁 I had not even realised 5.6.1 was released! What error do you get?
Kai_Cinematics
Kai_CinematicsOPβ€’2w ago
No Error - i cant anything scatter!
Kai_Cinematics
Kai_CinematicsOPβ€’2w ago
Epic Developer Community Forums
5.6.1 Hotfix Released
Hotfix 5.6.1 is here - check out this latest version with over 270 new fixes and updates! Please feel free to share feedback and discuss the current version in the release topic, Unreal Engine 5.6 Released. If you experience a bug with the 5.6.1 Hotfix, please follow the How to Report a Bug guide to report it on the Bug Submission Form . Fut...
DanielFreden (Dash for UE5)
What happens when you try and scatter? Can you record a video perhaps? And also please check the UE output log in the video so I can see potential messages in thereπŸ™Œ
Kai_Cinematics
Kai_CinematicsOPβ€’2w ago
I'm trying to scatter a bundle of grass. That works too - but I can't change the density. No matter what I do, nothing is changed!
DanielFreden (Dash for UE5)
okay okay, same goes, need to see the UE output log 😬
Kai_Cinematics
Kai_CinematicsOPβ€’2w ago
No description
Kai_Cinematics
Kai_CinematicsOPβ€’2w ago
No description
Kai_Cinematics
Kai_CinematicsOPβ€’2w ago
DanielFreden (Dash for UE5)
thnx. If you try and write in a high density value, like 50, any difference?
Kai_Cinematics
Kai_CinematicsOPβ€’2w ago
noop But I can't increase the density of the classic Foliage Paint either. The same problem, it only paints about 10 meshes.
DanielFreden (Dash for UE5)
hmm okay that's strange but seems like an UE problem and not a Dash problem then. Have you tried in a new level or project if it is the same there?
DanielFreden (Dash for UE5)
I upgraded to 5.6.1 now and it works fine here at least πŸ™Œ
Kai_Cinematics
Kai_CinematicsOPβ€’2w ago
Nice to read. Would also be very annoying now. I've already deleted everything - cache and save folder etc. Unfortunately that hasn't helped yet - I'll migrate a new project and the old one - I'll report back when I can!
DanielFreden (Dash for UE5)
Sounds like a plan!
Kai_Cinematics
Kai_CinematicsOPβ€’2w ago
Hasn't helped now. First a workaround and then hopefully it will work in the next new project.
DanielFreden (Dash for UE5)
Fingers crossed!

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