I down't use WorldSystem as it's an sepeareted project, but if you have a config part for the world-creation it may be possible to add console commands.
/ws/ws is a standart command to get a world. Every player can use /ws/ws to get a world for e. g. However there should be other perms aswell, but they aren't listed
I don't know if that is possible. I never tested that and it isn't my task to do these tests. If it work that's cool, if not well than not. I'm not planning to actively support any NPC plugin.
I'm also thinking about moving on to another environment. So that WorldSystem will function as a addon to another world management plugin. I'll also drop support for the spigot and bukkit server software in the near future. I'm doing this because WorldSystem is a overcomplicated plugin that could use the functions of other plugins much easier than doing it by itself.
What management plugin I take depends on different things. For the Server software it would be Paper (and it's forks). I mean at the moment nobody uses only spigot/bukkit if I look up the analytics from bStats... so nobody should have issues with that.
Hello im playing abit with WorldSystem. Im trying to get it to use TERRA world generator with Community packs But i cant seem to get it to work, can any1 help me? ^^ https://gyazo.com/43f3dc2231b19f06459e6368d0215678
Heey ^^ Is there a way to turn off vanilla structures? I dont want any default structures, so im wondering is there a way to turn them off in WorldSystem plugin? I have tried with server.properties but that does not seem to have any effect on WorldSystem worlds :/
Currently when a player creates a world using WorldSystem it also creates a folder over in WorldGuard which is fine. However, when a player deletes there WorldSystem world, it unofrtunately doesn't delete the folder over in Worldguard. This could cause some pretty big issues if you have a large amount of players loading/deleting worlds....
Not sure if this can be implemented so that when the command /ws delete (player), the plugin also checks for the plugin WorldGuard, if its found it then detects the same WorldID and deletes it? This would be a big help...
Hi! Messing about with WorldSystem in my personal server. I have a Hub world (Adventure Mode) and a Creative Mode setup of WS. It seems that when people go back to and from WS, the inventory is shared between both instances. Is there a way to keep them separate?
Don't know if there's anything in configs that allows this as a setting, or if it interfaces with Multiverse so I can use a plugin like Multiverse-Inventories.