Does Pre-existing behave same as Internal_server ?
I'm trying to use the mod with WWOO and since it says there will be stitch line if we do so, i read that using the mode "internal-server" will solve the issue.
I tried doing that but the generation would not save the chunk and would be incorrect. So i used chunky to generate the map chunk first and now i need to pregen the DH part. My question is : At this point if i use pre-existing mode will it have the same result as internal_server ?
Thanks
Solution:Jump to solution
"Internal Server", or "Full - Saves Chunk" following the rename in 2.3.4-b, should save chunks when generating and should have 100% accurate LODs. Otherwise, "Pre-existing Only" should effectively functions the same.
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Solution
"Internal Server", or "Full - Saves Chunk" following the rename in 2.3.4-b, should save chunks when generating and should have 100% accurate LODs. Otherwise, "Pre-existing Only" should effectively functions the same.
Ok thanks
Yes i dont know why it wouldnt save chunk.. I ended up having a big DH sqlite, but the actual region part of the save was only a few mb. All regions files were 0kb..
That is peculiar indeed.
So if i use per existing, how do i tell it to generate the entire map ? Do i put a radius very big ?
On the server command i mean
/dh pregen start overworld -800 -800 9999 ?Pretty sure pre-existing mode is unsupported by the pregen command.
oh
Since pre-existing is intended for clients requesting LOD generation within the player's active render distance.
The command seems to be doing something. I just hope it doesnt fallback on "features"
It probably doing LOD generation on existing chunks? I personally never tried using pregen with Pre-existing myself.
Thanks !
