Vine leaves invisible on render

Hey, vine leaves are showing up in my viewport but not my render anyone had this?
8 Replies
DanielFreden (Dash for UE5)
Hey @christiandebney 🙂 What leaves do you have on the vines? The default ones, or some other ones? Does the vine branches show up as they should? and how did you render it out? I can see if I can replicate it, if I can get the details/steps
christiandebney
christiandebneyOP•7d ago
branches are good I'm using some polyhaven leaves, high quality lumen theyre in the viewport but when i hit render they disappear in the viewport wondering if its gpu or something got a 3090 may not be enough?
christiandebney
christiandebneyOP•7d ago
heres frame of the render
No description
christiandebney
christiandebneyOP•7d ago
heres the vines in viewport
No description
christiandebney
christiandebneyOP•7d ago
is there a way to convert it to static mesh? or nanite? i am getting this alot! GPU Crashed or D3D Device Removed. Check log for GPU state information.
DanielFreden (Dash for UE5)
Hmm, yeah maybe there is a gpu problem. Could you try scattering the same leaves on a plane or such and then see if they render? Doing that is exactly the same thing as on the vine branches, an instanced scatter. So curious if that works or not. And yeah you can bake the instanced scatter of the leaves. Either by selecting only the leaves and searching for Bake instances in Dash Search. Or you can use the bake button in the Vine tool to bake both the leaves and the branches. Note, both these actions can't be un-done. So do it on a test vine first maybe! Not sure about this, but I think so. If the actual leave has nanite turned on, that makes the instanced scatter nanite as well. So you can turn it on on the original leave from the outlier. And could you send me the name of the exact Poly Haven asset so I can try it?
christiandebney
christiandebneyOP•7d ago
hey, thanks will take a look and give it a whirl so i chaged a few settings for my gpu and baked the vines they disappear as soon as i render in the render and the viewport ok progress! baked, converted to nanite added material as they convereted to grey shader and then convereted again to nanite and they are rendering! ive also exported thme all out to 3dsmax so may stick them all together and re- import
DanielFreden (Dash for UE5)
Hmm okay okay! Good with progress! I thought it was some leaves from our Poly Haven integration 😄

Did you find this page helpful?