Giant color map in debug mode, DH doesn't work otherwise 80% of the time
Not sure how to get the mod list, I am using this modpack: https://www.curseforge.com/minecraft/modpacks/calamycraft with added Essential and Distant Horizons
I have disabled Alex's Caves Ambient Light Coloring, tried searching for a different solution but wasn't able to find anything in the faq or in the search bar here or on google.
I am using default settings.
This is a screenshot of Debug view, if I enable "only render LODs" the entire world becomes transparent.
I would just give up on getting Distant Horizons working but I did get it working previously, it just broke apart once again.
CurseForge
Calamycraft
A progressive Terraria/Calamity inspired experience built around the Terramity mod
12.5K Downloads | Modpacks

15 Replies
That's pretty cool
ðŸ˜
i am ahving a stroke

!blisssky
This is an issue most commonly found with Bliss, but other shaders as well. See here the most up to date way to solve this issue: https://github.com/X0nk/Bliss-Shader/issues/451
GitHub
The world is drawing onto the sky · Issue #451 · X0nk/Bliss-Shader
the bug in question: This is NOT caused by bliss. it is caused by an issue with the connection between Iris and Distant Horizons. It just looks uniquely different with bliss compared to other shade...
!logs
You should send your
latest.log file to provide additional useful information.
Logs are usually located in the .minecraft/logs directory.
On Windows: %appdata%\.minecraft\logs
On Linux: ~/.minecraft/logs
On Mac: ~/Library/Application Support/minecraft/logs
Please upload the file to mclo.gs instead of sending the raw file. This makes reading the contents of the file a lot easier and improves the chances of you getting the help needed.
After uploading the file, click on Save and send the link.Does DH work if its the only mod?
Can you send the Alex's Caves config file?
and now inexplicably it works again

That sure looks like one of the debug settings for DH being enabled, somehow.
It is enabled, is it supposed to look like that? I assumed not, especially since every other debug option doesn't seem to work whatsoever.
My issue is that half of the time the dh chunks simply don't render, seemingly at random no matter if I restart or not.
Yes the debug option seem to display correctly
Fair enough, I do wonder why the chunks do not want to render whatsoever half of the time but I guess it doesn't really matter, I love gambling either way.
Probably some nvidia driver issue as usual with these issues