organized crate missing
my organized crate just doesn't work anymore after dismantling and trying to place another, even tried rolling back to previous saves but I don't have any - I looked on SCIM interactive map but it doesn't have it's own unique tag so I can't find it and using the cartography map sees it "somewhere" but I can't actually get it to update to show me it's location where it thinks it is - of course trying to place another uses resources but nothing places
and I can't find any information on this anywhere either
Says it's somehow placed somewhere but I have no idea where or how if I picked it up
Solution:Jump to solution
Hmmm. Good to know Commander.
The unique part should work different. Maybe if we build a second one, we could transfer all items to it and delete the old one.
Im making this change and releasing a new version asap!...
30 Replies

I don't want to delete the mod and re-add in case that bricks anything and I'm not sure what was in the crate but even when I drop new crates, they disappear (vanilla overflow crates) so they're going somewhere but I have no clue where
I've checked this both on singleplayer and server as well and reloading on both
Loading back to a really old save, it does show on the map - but in my current save, I can't find it nor respawn a new one so I don't know if there are any commands to manually delete it and there is no dismantle crates on the ground
So for the sake of testing
Deleting the mod, making a new save, reloading the new save with the mod, it "works" but everything else, as expected is lost so I'm still trying to figure out how to either place a new one or find the missing one somehow
Reinstalling the mod does nothing for the save that it was active in
This is all it does when trying to place down a new one

then disappears
I deleted the mod, saved a game, redownloaded and now it works - Not sure what I lost but I guess I'll just edit my save to restore this - if anyone has a fix or an idea for future, please lmk
>mod organized crate
Fred Mod Search™
Organized Crates
Every crate that spawn in the world will be moved to a unique crate placed by you.
EA: :white_check_mark:
EXP: :white_check_mark:
Last Updated <t:1748701071:R>
Created by Andre Aquila
If this isn't the mod you were looking for, try a different spelling.
@AndreAquila just FYI 🙂
Thanks, sorry this is only my second time reporting an issue with a mod *
Solution
Hmmm. Good to know Commander.
The unique part should work different. Maybe if we build a second one, we could transfer all items to it and delete the old one.
Im making this change and releasing a new version asap!
Thanks, when it's live, I will go back to that old save and let you know
Because as I said, I have no idea where the game thinks the old one is since I broke it but apparently the game still thinks it exists lol
and I lost my save to go back due to autosave overwriting itself but I do have a manual save that is right after deleting the storage container
oh also
It still picks up containers from the ground like it exists too - but checking in game and SCIM - Nada - Just trying to ensure I give as much detail as possible
So I assume if we allow a 2nd to be placed, everything would appear
Good to know!
It's a strange bug, but maybe it spawned with Zero scale, or in the 0,0,0 or hidden...
oh interesting, yeah that would make sense - if the deletion didn't actually go through
I wonder if it was too full?
I was in the process of moving some crates around and then moving it
maybe that should have bug it too... i will increase a little the size of it. 🙂
im making a way to get back the materials spent in second one back too, inside of the new one
Sweet thanks
Uploaded. Let me know if it works ok now. Thanks for letting me know of this issue
ok will be like 10-15 min and I'll lyk
Also, np
Good news, went to my save that I manually created after deleting the crate and I have everything inside it
and now, after deleting the new crate, the "old" crate is no longer a phantom crate showing up in the cartography menu
@Andre Aquila <Aquila Industrial>
Huzzah
Thank you so much my friend (I already replaced the items lost thanks to the SCIM save editor, but this allows me to make sure nothing else was lost)
Also, breaking the new replacement crate, drops a vanilla crate as expected
YEY!!! Perfect !.. I'm happy that it works!! The mod will work more stable now
and yes, as you said, loading into the new save after the mod deletion and reinstall, it did refund the missing supplies as well (the supplies to create the crate)
This is great nonetheless, all should be good now
You had a lot of items there? Almost full?
not even close
1 sec
lemme hop back and I'll send a SS

I thought it was a lot more
But you can tell by the scroll on the right top corner that it was barely full
Nice!
so I'm really not sure what happened
Other than this hiccup, mod has been a godsend
oh you know what
Bugs happens ehhehe Good to know it is big enough...
I should mention this
When I first used this mod on another save, I think I did fill it up and whatever went over the limit got deleted permanently but I shrugged it off as it was my own mistake
This was a litle bit over a week ago but since then I've been more cautious about overfilling
In the code, if it gets full, it should stop getting the boxes until it have free space.
It should will never delete stuff. I never really tested, but i will try it asap. it will fill until the slot 1900, then it will stop getting materials.
Roger that, thanks
@Andre Aquila <Aquila Industrial> Hey Andre just noticed that your Third Person View mod has a little glitch. Playing on CL424353 on Windows 10 I noticed the sound of footsteps while transiting in a hypertube. I looked down to see just my lower body running as if it were on the ground (foundation). I of course replayed without that mod and sure enough, a normal avatar was seen flying through the hypertube. Just thought you'd like to know. Screenshot available on request.
Thanks for that image and info Euripedus.
I think the 3d version the game add to the hypertubes and the 3d version of the character is coflicting in a way. I will look on that asap