Stardust XRSX
Stardust XR5mo ago
50 replies
dinosauce313

Launching server with SteamVR + ALVR results in OpenGL logspam

When I try to launch the actual server on a real device using SteamVR + ALVR + AVP, I just get this printed to the console, and it just stays loading in SteamVR:
[SK info] Before init >>>
libEGL warning: egl: failed to create dri2 screen
libEGL warning: egl: failed to create dri2 screen
2025-09-01T04:11:36.802235Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_INVALID_ENUM in glGetIntegerv(pname=GL_TEXTURE_2D)
2025-09-01T04:11:36.802297Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in 
2025-09-01T04:11:36.804001Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_INVALID_ENUM in glGetIntegerv(pname=GL_TEXTURE_2D)
2025-09-01T04:11:36.804024Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in 
2025-09-01T04:11:36.817999Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_INVALID_ENUM in glGetIntegerv(pname=GL_TEXTURE_2D)
2025-09-01T04:11:36.818116Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in 
<repeating...>


I initially tried with the Fedora packaged version, and that had the same issue as above (except ending in a segfault), and I just get that spam above with no segfault when built in dev mode locally. Flatscreen works fine, though.

Is this possibly due to Nvidia proprietary drivers? I'm using Nvidia driver version 575.64.05.
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